3c465836f2
using dist/tools/insufficient_memory/add_insufficient_memory_board.sh |
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.. | ||
tests-with-config | ||
.gitignore | ||
main.c | ||
Makefile | ||
Makefile.ci | ||
README.md |
Benchmark for periph/gpio_ll
This application will generate a square wave on two output pins with a phase
difference of zero between them using both the periph/gpio
API (as reference)
and the periph/gpio_ll
API. You can use a logic analyzer or scope to verify
that the square waves are indeed simultaneous (no phase difference) and their
frequency. Note that with the pin based periph/gpio
API a phase difference is
expected, but not for the port based periph/gpio_ll
API.
In addition, a timer is used to measure the average frequency over 50,000 square wave periods. The overhead of the loop is estimated and a compensated frequency (that would be achievable only by unrolling the loop) is calculated. Both frequencies are printed, in addition to the number of CPU cycles per wave period. The optimal value is 2 CPU cycles (signal is 1 cycle high and 1 cycle low).
Configuration
Configure in the Makefile
or set via environment variables the number of
the GPIO port to use via the PORT_OUT
variable. The PIN_OUT_0
and
PIN_OUT_1
variables select the pins to use within that GPIO port. If possible,
choose a GPIO port that is fully broken out to pins of your board but left
unconnected. That way you can connect a scope or a logic analyzer to verify
the output.
Note that the test using gpio_ll_write()
might cause changes to unrelated pins
on the PORT_OUT
GPIO port, by restoring their value to what it was at the
beginning of the benchmark.
FAQ
Why are 4 functions calls used for periph/gpio
, but only 2 for
periph/gpio_ll
? This isn't fair!
Since in a port based APIs multiple pins can be accessed at once, only two
accesses are needed (one for the high and one for the low part of each square
wave period). In the pin based periph/gpio
API, two accesses are needed per
pin. This unfair advantage in speed is one of the reasons we want a low level
port based API in RIOT - in addition to a more convenient to use and high level
pin based API.