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80 lines
3.2 KiB
Makefile
80 lines
3.2 KiB
Makefile
APPLICATION = lua_repl
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# If no BOARD is found in the environment, use this default:
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BOARD ?= native
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# This has to be the absolute path to the RIOT base directory:
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RIOTBASE ?= $(CURDIR)/../..
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BOARD_INSUFFICIENT_MEMORY := bluepill calliope-mini cc2650-launchpad \
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cc2650stk maple-mini microbit nrf51dongle \
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nucleo-f030r8 nucleo-f031k6 nucleo-f042k6 \
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nucleo-f070rb nucleo-f072rb nucleo-f103rb \
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nucleo-f302r8 nucleo-f303k8 nucleo-f334r8 \
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nucleo-f410rb nucleo-l031k6 nucleo-l053r8 \
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opencm904 spark-core stm32f0discovery \
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stm32mindev airfy-beacon arduino-mkr1000 \
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arduino-mkrfox1200 arduino-mkrzero arduino-zero \
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b-l072z-lrwan1 cc2538dk ek-lm4f120xl feather-m0 \
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ikea-tradfri limifrog-v1 lobaro-lorabox \
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mbed_lpc1768 nrf6310 nucleo-f091rc nucleo-l073rz \
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nz32-sc151 openmote-cc2538 openmote-b pba-d-01-kw2x \
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remote-pa remote-reva remote-revb samd21-xpro \
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saml21-xpro samr21-xpro seeeduino_arch-pro \
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sensebox_samd21 slstk3401a sltb001a slwstk6220a \
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sodaq-autonomo sodaq-explorer sodaq-one stk3600 \
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stm32f3discovery yunjia-nrf51822 \
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esp8266-esp-12x esp8266-olimex-mod esp8266-sparkfun-thing
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BOARD_BLACKLIST := arduino-duemilanove arduino-mega2560 arduino-uno \
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chronos hifive1 jiminy-mega256rfr2 mega-xplained mips-malta \
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msb-430 msb-430h pic32-clicker pic32-wifire telosb \
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waspmote-pro wsn430-v1_3b wsn430-v1_4 z1
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# Comment this out to disable code in RIOT that does safety checking
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# which is not needed in a production environment but helps in the
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# development process:
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DEVELHELP ?= 1
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# Uncomment the following lines to enable debugging features.
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#CFLAGS_OPT = -Og
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#CFLAGS += -DDEBUG_ASSERT_VERBOSE -DLUA_DEBUG
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# Change this to 0 show compiler invocation lines by default:
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QUIET ?= 1
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# This value is in excess because we are not sure of the exact requirements of
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# lua (see the package's docs). It must be fixed in the future by taking
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# appropriate measurements.
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CFLAGS += -DTHREAD_STACKSIZE_MAIN='(THREAD_STACKSIZE_DEFAULT+7000)'
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USEPKG += lua
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include $(RIOTBASE)/Makefile.include
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# The code below generates a header file from any .lua scripts in the
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# example directory. The header file contains a byte array of the
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# ASCII characters in the .lua script.
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LUA_PATH := $(BINDIR)/lua
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# add directory of generated *.lua.h files to include path
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CFLAGS += -I$(LUA_PATH)
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# generate .lua.h header files of .lua files
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LUA = $(wildcard *.lua)
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LUA_H := $(LUA:%.lua=$(LUA_PATH)/%.lua.h)
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$(LUA_PATH)/:
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@mkdir -p $@
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# FIXME: This way of embedding lua code is not robust. A proper script will
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# be included later.
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$(LUA_H): | $(LUA_PATH)/
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$(LUA_H): $(LUA_PATH)/%.lua.h: %.lua
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xxd -i $< | sed 's/^unsigned/const unsigned/g' > $@
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$(RIOTBUILD_CONFIG_HEADER_C): $(LUA_H)
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