The sin6_family member was an int. This caused the structure to
take 32 bytes which was greater than sockaddr_storage size (28
bytes).
Using the type sa_family_t for sin6_family member fixes this
issue.
Signed-off-by: Francois Berder <francois.berder@imgtec.com>
The return value of these functions was not always correct
in case of errors: they were not returning -1 and setting
errno.
Signed-off-by: Francois Berder <francois.berder@imgtec.com>
Missing malloc.h and clock_id_t were causing issues to build.
It was tested with this configuration:
- linux ubuntu 14.04.5
- arduino-mega2560 board
- avr-libc-1.8.0-4.1
This change was needed to build iotivity example
Bug: https://github.com/RIOT-OS/RIOT/issues/6241
Change-Id: I82ce246093b3467dfe9746f999bcc9335dbb65f6
Signed-off-by: Philippe Coval <philippe.coval@osg.samsung.com>
A client should not require to explicitly call bind() to receive packets, but is expected to receive replies sent to the ephemeral port that was selected as a source port by the UDP implementation.
As discussed in #2725, this commit renames a number of stacksize constants to
better convey their intended usage. In addition, constants for thread priority
are given a `THREAD_` prefix. Changes are:
* KERNEL_CONF_STACKSIZE_PRINTF renamed to THREAD_EXTRA_STACKSIZE_PRINTF
* KERNEL_CONF_STACKSIZE_DEFAULT renamed to THREAD_STACKSIZE_DEFAULT
* KERNEL_CONF_STACKSIZE_IDLE renamed to THREAD_STACKSIZE_IDLE
* KERNEL_CONF_STACKSIZE_MAIN renamed to THREAD_STACKSIZE_MAIN
* Move thread stacksizes from kernel.h to thread.h, since the prefix changed
* PRIORITY_MIN renamed to THREAD_PRIORITY_MIN
* PRIORITY_IDLE renamed to THREAD_PRIORITY_IDLE
* PRIORITY_MAIN renamed to THREAD_PRIORITY_MAIN
* Move thread priorities from kernel.h to thread.h since the prefix has changed
* MINIMUM_STACK_SIZE renamed to THREAD_STACKSIZE_MINIMUM for consistency
-Fixes #1759
-Changes fd_t::__active to fd_t::internal_active
-Changes fd_t::fd to fd_t::internal_fd
-Made changes in the associated files that use the above fields.
This should be a OR or when comparing only parts os strings would
return a wrong value.
const char *first = "testA";
const char *second = "test";
uint8_t contains = strncasecmp(first, second, strlen(second));
Fixes#1708.
Currently involuntary preemption causes the current thread not only to
yield for a higher prioritized thread, but all other threads of its own
priority class, too.
This PR adds the function `thread_yield_higher()`, which will yield the
current thread in favor of higher prioritized functions, but not for
threads of its own priority class.
Boards now need to implement `thread_yield_higher()` instead of
`thread_yield()`, but `COREIF_NG` boards are not affected in any way.
`thread_yield()` retains its old meaning: yield for every thread that
has the same or a higher priority.
This PR does not touch the occurrences of `thread_yield()` in the periph
drivers, because the author of this PR did not look into the logic of
the various driver implementations.
Currently, the tcp and udp implementations are bound to each other in a
module called *destiny*. Thus, when using only one of them then the
other one gets also compiled into the binary and initialized,
which results in unnecessary RAM usage and workload for the CPU.
The approach in this PR defines a common module named *socket_base*,
which contains functions used by the posix layer. Compiled by it's own,
those functions return negative error codes, to symbolize upper layers
that they are not supported. When also including the modules *udp* or
*tcp* respectively, functions from *socket_base* get overwritten with the
correct functionality.
Defining *udp* or *tcp* in a Makefile also includes *socket_base*.
Defining *pnet* in a Makefile also includes *socket_base*.
In many places we needlessly use `sched_active_thread->pid` whilst we
already have `sched_active_pid` with the same value, and one less
indirection.
`thread_getpid()` is made `static inline` so that there is no penalty in
using this function over accessing `sched_active_pid` directly.
Instead of using differing integer types use kernel_pid_t for process
identifier. This type is introduced in a new header file to avoid
circular dependencies.
This PR converts tabs to white spaces.
The statement I used for the conversion:
```find . -name "*.[ch]" -exec zsh -c 'expand -t 4 "$0" > /tmp/e && mv /tmp/e "$0"' {} \;```
Afterwards, I had a quick overview of the converted files to prevent odd indentation.
For many modules the `Makefile` contains a line like
```
MODULE:=$(shell basename $(CURDIR))
```
This conclusively shows that we do not have to set the module name
manually.
This PR removes the need to set the module name manually, if it is the
same as the basename. E.g. for `…/sys/vtimer/Makefile` the variable
make `MODULE` will still be `vtimer`, because it is the basename of the
Makefile.
From man page:
On success, these system calls return a nonnegative integer that is a
descriptor for the accepted socket. On error, -1 is returned, and errno
is set appropriately.
The pthread header files aren't in the doxygen page anymore after #1137,
because I `@file`'d the `.c` files, not the `.h` files.
This change moves doxygen boilerplate.
Closes#1199.
With `pthread_cleanup_(push|pop)` you can define a function that should
be ran if the thread is exited while it is inside this scope. A thread
can be ended here through an explicit call to `pthread_exit()`, or if
cancellation was requested and a cancellation point was hit.
`pthread_cleanup_*` is mostly only useful together with cancellation
points, and cancellation points are only useful with a cleanup
functionality. Cancellation points are at least partially implemented by
means of `pthread_testcancel()`.
C.f. ["Cancellation Points"][1].
[1]: http://pubs.opengroup.org/onlinepubs/9699919799/functions/V2_chap02.html#tag_15_09_05_02
Application developers use `$(USEMODULES)` in their Makefiles to have
the relevant functionally automagically added to their apps. This even
does basic dependency tracking by means of `Makefile.dep`.
But an important thing is missing: the automatic adding of include
paths. This is inconvenient, error prone, and will hinder the RIOT core
developers in future to change folder structures.