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RIOT/examples/lua_basic/Makefile

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APPLICATION = lua_basic
# If no BOARD is found in the environment, use this default:
BOARD ?= native
# This has to be the absolute path to the RIOT base directory:
RIOTBASE ?= $(CURDIR)/../..
# Comment this out to disable code in RIOT that does safety checking
# which is not needed in a production environment but helps in the
# development process:
DEVELHELP ?= 1
# Change this to 0 show compiler invocation lines by default:
QUIET ?= 1
ifneq ($(BOARD),native)
# This stack size is large enough to run Lua print() functions of
# various lengths. Other functions untested.
CFLAGS += -DTHREAD_STACKSIZE_MAIN='(THREAD_STACKSIZE_DEFAULT+2048)'
endif
USEPKG += lua
LUA_PATH = $(BINDIR)/lua
# add directory of generated *.lua.h files to include path
CFLAGS += -I$(LUA_PATH)
# generate .lua.h header files of .lua files
LUA = $(wildcard *.lua)
LUA_H = $(LUA:%.lua=$(LUA_PATH)/%.lua.h)
BUILDDEPS += $(LUA_H) $(LUA_PATH)/
include $(RIOTBASE)/Makefile.include
# The code below generates a header file from any .lua scripts in the
# example directory. The header file contains a byte array of the
# ASCII characters in the .lua script.
$(LUA_PATH)/:
$(Q)mkdir -p $@
# FIXME: This way of embedding lua code is not robust. A proper script will
# be included later.
$(LUA_H): $(LUA_PATH)/%.lua.h: %.lua | $(LUA_PATH)/
$(Q)xxd -i $< | sed 's/^unsigned/const unsigned/g' > $@