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RIOT/examples/lua_REPL/Makefile

79 lines
3.3 KiB
Makefile

APPLICATION = lua_repl
# If no BOARD is found in the environment, use this default:
BOARD ?= native
# This has to be the absolute path to the RIOT base directory:
RIOTBASE ?= $(CURDIR)/../..
BOARD_INSUFFICIENT_MEMORY := blackpill bluepill calliope-mini cc2650-launchpad \
cc2650stk maple-mini microbit nrf51dk nrf51dongle \
nucleo-f030r8 nucleo-f031k6 nucleo-f042k6 \
nucleo-f070rb nucleo-f072rb nucleo-f103rb \
nucleo-f302r8 nucleo-f303k8 nucleo-f334r8 \
nucleo-f410rb nucleo-l031k6 nucleo-l053r8 \
opencm904 spark-core stm32f0discovery \
airfy-beacon arduino-mkr1000 \
arduino-mkrfox1200 arduino-mkrzero arduino-zero \
b-l072z-lrwan1 cc2538dk ek-lm4f120xl feather-m0 \
ikea-tradfri limifrog-v1 lobaro-lorabox \
mbed_lpc1768 nrf6310 nucleo-f091rc nucleo-l073rz \
nz32-sc151 openmote-cc2538 openmote-b pba-d-01-kw2x \
remote-pa remote-reva remote-revb samd21-xpro \
saml10-xpro saml11-xpro saml21-xpro samr21-xpro \
samr30-xpro seeeduino_arch-pro sensebox_samd21 slstk3401a \
sltb001a slwstk6220a sodaq-autonomo sodaq-explorer \
sodaq-one sodaq-sara-aff stk3600 stm32f3discovery \
yunjia-nrf51822 esp8266-esp-12x esp8266-olimex-mod \
esp8266-sparkfun-thing firefly
BOARD_BLACKLIST := arduino-duemilanove arduino-mega2560 arduino-uno \
chronos hifive1 jiminy-mega256rfr2 mega-xplained mips-malta \
msb-430 msb-430h pic32-clicker pic32-wifire telosb \
waspmote-pro wsn430-v1_3b wsn430-v1_4 z1
# Comment this out to disable code in RIOT that does safety checking
# which is not needed in a production environment but helps in the
# development process:
DEVELHELP ?= 1
# Uncomment the following lines to enable debugging features.
#CFLAGS_OPT = -Og
#CFLAGS += -DDEBUG_ASSERT_VERBOSE -DLUA_DEBUG
# Change this to 0 show compiler invocation lines by default:
QUIET ?= 1
# This value is in excess because we are not sure of the exact requirements of
# lua (see the package's docs). It must be fixed in the future by taking
# appropriate measurements.
CFLAGS += -DTHREAD_STACKSIZE_MAIN='(THREAD_STACKSIZE_DEFAULT+7000)'
USEPKG += lua
LUA_PATH = $(BINDIR)/lua
# add directory of generated *.lua.h files to include path
CFLAGS += -I$(LUA_PATH)
# generate .lua.h header files of .lua files
LUA = $(wildcard *.lua)
LUA_H = $(LUA:%.lua=$(LUA_PATH)/%.lua.h)
BUILDDEPS += $(LUA_H) $(LUA_PATH)/
include $(RIOTBASE)/Makefile.include
# The code below generates a header file from any .lua scripts in the
# example directory. The header file contains a byte array of the
# ASCII characters in the .lua script.
$(LUA_PATH)/:
$(Q)mkdir -p $@
# FIXME: This way of embedding lua code is not robust. A proper script will
# be included later.
$(LUA_H): $(LUA_PATH)/%.lua.h: %.lua | $(LUA_PATH)/
$(Q)xxd -i $< | sed 's/^unsigned/const unsigned/g' > $@