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61 lines
1.4 KiB
C
61 lines
1.4 KiB
C
/*
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* Copyright (C) 2019 Inria
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*
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* This file is subject to the terms and conditions of the GNU Lesser
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* General Public License v2.1. See the file LICENSE in the top level
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* directory for more details.
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*/
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/**
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* @ingroup pkg_lvgl
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* @{
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*
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* @file
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* @brief Definition for the LVGL engine initialization
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*
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* @author Alexandre Abadie <alexandre.abadie@inria.fr>
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*/
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#ifndef LVGL_RIOT_H
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#define LVGL_RIOT_H
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#include "screen_dev.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* @brief Initialize the lvgl display engine
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*
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* @param[in] screen_dev Pointer to the generic screen device
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*/
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void lvgl_init(screen_dev_t *screen_dev);
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/**
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* @brief Run the lvgl task handler
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*
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* In order to run the lvgl internal task handler in an endless loop, this
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* function must be called manually either from the main thread or from a
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* custom thread.
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* In case of CONFIG_LVGL_INACTIVITY_PERIOD_MS ms of inactivity, the loop stops
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* the thread running the lvgl task handler until @ref lvgl_wakeup is called.
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*/
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void lvgl_run(void);
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/**
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* @brief Wakeup lvgl when inactive
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*
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* This function unblocks the lvgl task handler thread and will indirectly
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* trigger an activity. After calling this function, lvgl remains awake during
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* the next LVGL_INACTIVITY_PERIOD_MS ms.
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*/
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void lvgl_wakeup(void);
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#ifdef __cplusplus
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}
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#endif
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#endif /* LVGL_RIOT_H */
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/** @} */
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