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RIOT/pkg/lvgl/include/lv_conf.h

557 lines
20 KiB
C

/*
* Copyright (C) 2019 Inria
*
* This file is subject to the terms and conditions of the GNU Lesser
* General Public License v2.1. See the file LICENSE in the top level
* directory for more details.
*/
/**
* @ingroup pkg_lvgl
* @brief LVGL configuration macros
* @{
*
* @author Alexandre Abadie <alexandre.abadie@inria.fr>
*/
#ifndef LV_CONF_H
#define LV_CONF_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdint.h>
#include "kernel_defines.h"
#include "lvgl_riot_conf.h"
/*====================
COLOR SETTINGS
*====================*/
/* Color depth:
* - 1: 1 byte per pixel
* - 8: RGB233
* - 16: RGB565
* - 32: ARGB8888
*/
#ifndef LV_COLOR_DEPTH
#define LV_COLOR_DEPTH 16
#endif
/* Swap the 2 bytes of RGB565 color.
* Useful if the display has a 8 bit interface (e.g. SPI)*/
#ifndef LV_COLOR_16_SWAP
#if IS_USED(MODULE_LCD)
#define LV_COLOR_16_SWAP 1
#else
#define LV_COLOR_16_SWAP 0
#endif
#endif
/*Enable more complex drawing routines to manage screens transparency.
*Can be used if the UI is above another layer, e.g. an OSD menu or video player.
*Requires `LV_COLOR_DEPTH = 32` colors and the screen's `bg_opa` should be set to non LV_OPA_COVER value*/
#define LV_COLOR_SCREEN_TRANSP 0
/**Images pixels with this color will not be drawn if they are chroma keyed)*/
#define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/
/*=========================
MEMORY SETTINGS
*=========================*/
/*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
#define LV_MEM_CUSTOM 0
#if LV_MEM_CUSTOM == 0
/*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
#ifndef LV_MEM_SIZE
# if (__SIZEOF_POINTER__ > 4)
/*64-bit platforms require additional space because a lot of pointers are stored on the lvgl heap.*/
# if IS_USED(MODULE_LVGL_EXTRA_THEME_DEFAULT_GROW)
# define LV_MEM_SIZE (9U * 1024U) /*[bytes]*/
# else
# define LV_MEM_SIZE (8U * 1024U) /*[bytes]*/
# endif
# else
# if IS_USED(MODULE_LVGL_EXTRA_THEME_DEFAULT_GROW)
# define LV_MEM_SIZE (6U * 1024U) /*[bytes]*/
# else
# define LV_MEM_SIZE (5U * 1024U) /*[bytes]*/
# endif
# endif
#endif
/*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
# define LV_MEM_ADR 0 /*0: unused*/
#else /*LV_MEM_CUSTOM*/
# define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/
# define LV_MEM_CUSTOM_ALLOC malloc
# define LV_MEM_CUSTOM_FREE free
#endif /*LV_MEM_CUSTOM*/
/** Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
*You will see an error log message if there wasn't enough buffers. */
#define LV_MEM_BUF_MAX_NUM 16
/*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
#define LV_MEMCPY_MEMSET_STD 1
/*====================
HAL SETTINGS
*====================*/
/*Default display refresh period. LVG will redraw changed ares with this period time*/
#define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/
/*Input device read period in milliseconds*/
#define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/
/** Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
*(Not so important, you can adjust it to modify default sizes and spaces)*/
#define LV_DPI_DEF 130 /*[px/inch]*/
/*=======================
* FEATURE CONFIGURATION
*=======================*/
/*-------------
* Drawing
*-----------*/
/** Enable complex draw engine.
*Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
#define LV_DRAW_COMPLEX 1
#if LV_DRAW_COMPLEX != 0
/** Allow buffering some shadow calculation.
*LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
*Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
#define LV_SHADOW_CACHE_SIZE 0
#endif /*LV_DRAW_COMPLEX*/
/*Default image cache size. Image caching keeps the images opened.
*If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
*With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
*However the opened images might consume additional RAM.
*0: to disable caching*/
#define LV_IMG_CACHE_DEF_SIZE 0
/** Number of stops allowed per gradient. Increase this to allow more stops.
*This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
#define LV_GRADIENT_MAX_STOPS 2
/**Default gradient buffer size.
*When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
*LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
*If the cache is too small the map will be allocated only while it's required for the drawing.
*0 mean no caching.*/
#define LV_GRAD_CACHE_DEF_SIZE 0
/** Maximum buffer size to allocate for rotation. Only used if software rotation is enabled in the display driver.*/
#define LV_DISP_ROT_MAX_BUF (10*1024)
/*-------------
* GPU
*-----------*/
/*Use STM32's DMA2D (aka Chrom Art) GPU*/
#define LV_USE_GPU_STM32_DMA2D 0
#if LV_USE_GPU_STM32_DMA2D
/*Must be defined to include path of CMSIS header of target processor
e.g. "stm32f769xx.h" or "stm32f429xx.h"*/
#define LV_GPU_DMA2D_CMSIS_INCLUDE
#endif
/** Use NXP's PXP GPU iMX RTxxx platforms*/
#define LV_USE_GPU_NXP_PXP 0
#if LV_USE_GPU_NXP_PXP
/*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
* and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
* has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
*0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
*/
#define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
#endif
/** Use NXP's VG-Lite GPU iMX RTxxx platforms*/
#define LV_USE_GPU_NXP_VG_LITE 0
/*-------------
* Logging
*-----------*/
/*Enable the log module*/
#define LV_USE_LOG 0
#if LV_USE_LOG
/*How important log should be added:
*LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
*LV_LOG_LEVEL_INFO Log important events
*LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
*LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
*LV_LOG_LEVEL_USER Only logs added by the user
*LV_LOG_LEVEL_NONE Do not log anything*/
# define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
/*1: Print the log with 'printf';
*0: User need to register a callback with `lv_log_register_print_cb()`*/
# define LV_LOG_PRINTF 0
/*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
# define LV_LOG_TRACE_MEM 1
# define LV_LOG_TRACE_TIMER 1
# define LV_LOG_TRACE_INDEV 1
# define LV_LOG_TRACE_DISP_REFR 1
# define LV_LOG_TRACE_EVENT 1
# define LV_LOG_TRACE_OBJ_CREATE 1
# define LV_LOG_TRACE_LAYOUT 1
# define LV_LOG_TRACE_ANIM 1
#endif /*LV_USE_LOG*/
/*-------------
* Asserts
*-----------*/
/*Enable asserts if an operation is failed or an invalid data is found.
*If LV_USE_LOG is enabled an error message will be printed on failure*/
#define LV_USE_ASSERT_NULL 0 /**< Check if the parameter is NULL. (Very fast, recommended)*/
#define LV_USE_ASSERT_MALLOC 0 /**< Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
#define LV_USE_ASSERT_STYLE 0 /**< Check if the styles are properly initialized. (Very fast, recommended)*/
#define LV_USE_ASSERT_MEM_INTEGRITY 0 /**< Check the integrity of `lv_mem` after critical operations. (Slow)*/
#define LV_USE_ASSERT_OBJ 0 /**< Check the object's type and existence (e.g. not deleted). (Slow)*/
/** Add a custom handler when assert happens e.g. to restart the MCU*/
#define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
#define LV_ASSERT_HANDLER while(1); /**< Halt by default*/
/*-------------
* Others
*-----------*/
/*1: Show CPU usage and FPS count in the right bottom corner*/
#define LV_USE_PERF_MONITOR 0
/** 1: Show the used memory and the memory fragmentation in the left bottom corner
* Requires LV_MEM_CUSTOM = 0*/
#define LV_USE_MEM_MONITOR 0
/** 1: Draw random colored rectangles over the redrawn areas*/
#define LV_USE_REFR_DEBUG 0
/** Change the built in (v)snprintf functions*/
#define LV_SPRINTF_CUSTOM 0
#if LV_SPRINTF_CUSTOM
# define LV_SPRINTF_INCLUDE <stdio.h>
# define lv_snprintf snprintf
# define lv_vsnprintf vsnprintf
#else /*LV_SPRINTF_CUSTOM*/
# define LV_SPRINTF_USE_FLOAT 0 /**< Don't use float with sprintf */
#endif /*LV_SPRINTF_CUSTOM*/
#define LV_USE_USER_DATA 1
/*Garbage Collector settings
*Used if lvgl is binded to higher level language and the memory is managed by that language*/
#define LV_ENABLE_GC 0
#if LV_ENABLE_GC != 0
# define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
#endif /*LV_ENABLE_GC*/
/*=====================
* COMPILER SETTINGS
*====================*/
/*For big endian systems set to 1*/
#define LV_BIG_ENDIAN_SYSTEM 0
/*Define a custom attribute to `lv_tick_inc` function*/
#define LV_ATTRIBUTE_TICK_INC
/** Define a custom attribute to `lv_timer_handler` function*/
#define LV_ATTRIBUTE_TIMER_HANDLER
/*Define a custom attribute to `lv_disp_flush_ready` function*/
#define LV_ATTRIBUTE_FLUSH_READY
/*Required alignment size for buffers*/
#define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
/*Attribute to mark large constant arrays for example font's bitmaps*/
#define LV_ATTRIBUTE_LARGE_CONST
/** Compiler prefix for a big array declaration in RAM*/
#define LV_ATTRIBUTE_LARGE_RAM_ARRAY
/*Place performance critical functions into a faster memory (e.g RAM)*/
#define LV_ATTRIBUTE_FAST_MEM
/*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/
#define LV_ATTRIBUTE_DMA
/*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
*should also appear on LVGL binding API such as Micropython.*/
#define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/
/** Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
#define LV_USE_LARGE_COORD 0
/*==================
* FONT USAGE
*===================*/
/** @name Montserrat fonts with ASCII range and some symbols using bpp = 4
*https://fonts.google.com/specimen/Montserrat
* @{
*/
#define LV_FONT_MONTSERRAT_8 0 /**< Montserrat font size 8 */
#define LV_FONT_MONTSERRAT_10 0 /**< Montserrat font size 10 */
#define LV_FONT_MONTSERRAT_12 1 /**< Montserrat font size 12 */
#define LV_FONT_MONTSERRAT_14 0 /**< Montserrat font size 14 */
#define LV_FONT_MONTSERRAT_16 0 /**< Montserrat font size 16 */
#define LV_FONT_MONTSERRAT_18 0 /**< Montserrat font size 18 */
#define LV_FONT_MONTSERRAT_20 0 /**< Montserrat font size 20 */
#define LV_FONT_MONTSERRAT_22 0 /**< Montserrat font size 22 */
#define LV_FONT_MONTSERRAT_24 0 /**< Montserrat font size 24 */
#define LV_FONT_MONTSERRAT_26 0 /**< Montserrat font size 26 */
#define LV_FONT_MONTSERRAT_28 0 /**< Montserrat font size 28 */
#define LV_FONT_MONTSERRAT_30 0 /**< Montserrat font size 30 */
#define LV_FONT_MONTSERRAT_32 0 /**< Montserrat font size 32 */
#define LV_FONT_MONTSERRAT_34 0 /**< Montserrat font size 34 */
#define LV_FONT_MONTSERRAT_36 0 /**< Montserrat font size 36 */
#define LV_FONT_MONTSERRAT_38 0 /**< Montserrat font size 38 */
#define LV_FONT_MONTSERRAT_40 0 /**< Montserrat font size 40 */
#define LV_FONT_MONTSERRAT_42 0 /**< Montserrat font size 42 */
#define LV_FONT_MONTSERRAT_44 0 /**< Montserrat font size 44 */
#define LV_FONT_MONTSERRAT_46 0 /**< Montserrat font size 46 */
#define LV_FONT_MONTSERRAT_48 0 /**< Montserrat font size 48 */
/** @} */
/*Demonstrate special features*/
#define LV_FONT_MONTSERRAT_12_SUBPX 0
#define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/
#define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Perisan letters and all their forms*/
#define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/
/** @name Pixel perfect monospace fonts
* @{
*/
#define LV_FONT_UNSCII_8 0
#define LV_FONT_UNSCII_16 0
/** @} */
/*Optionally declare custom fonts here.
*You can use these fonts as default font too and they will be available globally.
*E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
#define LV_FONT_CUSTOM_DECLARE
/*Always set a default font*/
#define LV_FONT_DEFAULT &lv_font_montserrat_12
/*Enable handling large font and/or fonts with a lot of characters.
*The limit depends on the font size, font face and bpp.
*Compiler error will be triggered if a font needs it.*/
#define LV_FONT_FMT_TXT_LARGE 0
/*Enables/disables support for compressed fonts.*/
#define LV_USE_FONT_COMPRESSED 0
/*Enable subpixel rendering*/
#define LV_USE_FONT_SUBPX 0
#if LV_USE_FONT_SUBPX
/*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
#define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/
#endif
/*=================
* TEXT SETTINGS
*=================*/
/**
* Select a character encoding for strings.
* Your IDE or editor should have the same character encoding
* - LV_TXT_ENC_UTF8
* - LV_TXT_ENC_ASCII
*/
#define LV_TXT_ENC LV_TXT_ENC_ASCII
/*Can break (wrap) texts on these chars*/
#define LV_TXT_BREAK_CHARS " ,.;:-_"
/*If a word is at least this long, will break wherever "prettiest"
*To disable, set to a value <= 0*/
#define LV_TXT_LINE_BREAK_LONG_LEN 0
/*Minimum number of characters in a long word to put on a line before a break.
*Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
/*Minimum number of characters in a long word to put on a line after a break.
*Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
#define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
/*The control character to use for signalling text recoloring.*/
#define LV_TXT_COLOR_CMD "#"
/*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
*The direction will be processed according to the Unicode Bidirectioanl Algorithm:
*https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
#define LV_USE_BIDI 0
#if LV_USE_BIDI
/*Set the default direction. Supported values:
*`LV_BASE_DIR_LTR` Left-to-Right
*`LV_BASE_DIR_RTL` Right-to-Left
*`LV_BASE_DIR_AUTO` detect texts base direction*/
#define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
#endif
/*Enable Arabic/Persian processing
*In these languages characters should be replaced with an other form based on their position in the text*/
#define LV_USE_ARABIC_PERSIAN_CHARS 0
/*==================
* WIDGET USAGE
*================*/
/*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
#define LV_USE_ARC IS_USED(MODULE_LVGL_WIDGET_ARC)
#define LV_USE_ANIMIMG IS_USED(MODULE_LVGL_EXTRA_WIDGET_ANIMIMG)
#define LV_USE_BAR IS_USED(MODULE_LVGL_WIDGET_BAR)
#define LV_USE_BTN IS_USED(MODULE_LVGL_WIDGET_BTN)
#define LV_USE_BTNMATRIX IS_USED(MODULE_LVGL_WIDGET_BTNMATRIX)
#define LV_USE_CANVAS IS_USED(MODULE_LVGL_WIDGET_CANVAS)
#define LV_USE_CHECKBOX IS_USED(MODULE_LVGL_WIDGET_CHECKBOX)
#define LV_USE_DROPDOWN IS_USED(MODULE_LVGL_WIDGET_DROPDOWN) /*Requires: lv_label*/
#define LV_USE_IMG IS_USED(MODULE_LVGL_WIDGET_IMG) /*Requires: lv_label*/
#define LV_USE_LABEL IS_USED(MODULE_LVGL_WIDGET_LABEL)
#if LV_USE_LABEL
#ifndef LV_LABEL_TEXT_SELECTION
#define LV_LABEL_TEXT_SELECTION 1 /**< Enable selecting text of the label*/
#endif
#ifndef LV_LABEL_LONG_TXT_HINT
#define LV_LABEL_LONG_TXT_HINT 1 /**< Store some extra info in labels to speed up drawing of very long texts*/
#endif
#endif
#define LV_USE_LINE IS_USED(MODULE_LVGL_WIDGET_LINE)
#define LV_USE_ROLLER IS_USED(MODULE_LVGL_WIDGET_ROLLER) /*Requires: lv_label*/
#if LV_USE_ROLLER
# define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/
#endif
#define LV_USE_SLIDER IS_USED(MODULE_LVGL_WIDGET_SLIDER) /*Requires: lv_bar*/
#define LV_USE_SWITCH IS_USED(MODULE_LVGL_WIDGET_SWITCH)
#define LV_USE_TEXTAREA IS_USED(MODULE_LVGL_WIDGET_TEXTAREA) /*Requires: lv_label*/
#if LV_USE_TEXTAREA != 0
# define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/
#endif
#define LV_USE_TABLE IS_USED(MODULE_LVGL_WIDGET_TABLE)
/*==================
* EXTRA COMPONENTS
*==================*/
/*-----------
* Widgets
*----------*/
#define LV_USE_CALENDAR IS_USED(MODULE_LVGL_EXTRA_WIDGET_CALENDAR)
#if LV_USE_CALENDAR
# define LV_CALENDAR_WEEK_STARTS_MONDAY 0
# if LV_CALENDAR_WEEK_STARTS_MONDAY
# define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
# else
# define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
# endif
# define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}
# define LV_USE_CALENDAR_HEADER_ARROW 1
# define LV_USE_CALENDAR_HEADER_DROPDOWN 1
#endif /*LV_USE_CALENDAR*/
#define LV_USE_CHART IS_USED(MODULE_LVGL_EXTRA_WIDGET_CHART)
#define LV_USE_COLORWHEEL IS_USED(MODULE_LVGL_EXTRA_WIDGET_COLORWHEEL)
#define LV_USE_IMGBTN IS_USED(MODULE_LVGL_EXTRA_WIDGET_IMGBTN)
#define LV_USE_KEYBOARD IS_USED(MODULE_LVGL_EXTRA_WIDGET_KEYBOARD)
#define LV_USE_LED IS_USED(MODULE_LVGL_EXTRA_WIDGET_LED)
#define LV_USE_LIST IS_USED(MODULE_LVGL_EXTRA_WIDGET_LIST)
#define LV_USE_MENU IS_USED(MODULE_LVGL_EXTRA_WIDGET_MENU)
#define LV_USE_METER IS_USED(MODULE_LVGL_EXTRA_WIDGET_METER)
#define LV_USE_MSGBOX IS_USED(MODULE_LVGL_EXTRA_WIDGET_MSGBOX)
#define LV_USE_SPINBOX IS_USED(MODULE_LVGL_EXTRA_WIDGET_SPINBOX)
#define LV_USE_SPINNER IS_USED(MODULE_LVGL_EXTRA_WIDGET_SPINNER)
#define LV_USE_TABVIEW IS_USED(MODULE_LVGL_EXTRA_WIDGET_TABVIEW)
#define LV_USE_TILEVIEW IS_USED(MODULE_LVGL_EXTRA_WIDGET_TILEVIEW)
#define LV_USE_WIN IS_USED(MODULE_LVGL_EXTRA_WIDGET_WIN)
#define LV_USE_SPAN IS_USED(MODULE_LVGL_EXTRA_WIDGET_SPAN)
#if LV_USE_SPAN
/*A line text can contain maximum num of span descriptor */
# define LV_SPAN_SNIPPET_STACK_SIZE 64
#endif
/*-----------
* Themes
*----------*/
/*A simple, impressive and very complete theme*/
#define LV_USE_THEME_DEFAULT IS_USED(MODULE_LVGL_EXTRA_THEME_DEFAULT)
/*0: Light mode; 1: Dark mode*/
#define LV_THEME_DEFAULT_DARK IS_USED(MODULE_LVGL_EXTRA_THEME_DEFAULT_DARK)
/*1: Enable grow on press*/
#define LV_THEME_DEFAULT_GROW IS_USED(MODULE_LVGL_EXTRA_THEME_DEFAULT_GROW)
/*Default transition time in [ms]*/
# define LV_THEME_DEFAULT_TRANSITON_TIME 80
/*An very simple them that is a good starting point for a custom theme*/
#define LV_USE_THEME_BASIC IS_USED(MODULE_LVGL_EXTRA_THEME_BASIC)
/*A theme designed for monochrome displays*/
#define LV_USE_THEME_MONO IS_USED(MODULE_LVGL_EXTRA_THEME_MONO)
/*-----------
* Layouts
*----------*/
/*A layout similar to Flexbox in CSS.*/
#define LV_USE_FLEX IS_USED(MODULE_LVGL_EXTRA_LAYOUT_FLEX)
/*A layout similar to Grid in CSS.*/
#define LV_USE_GRID IS_USED(MODULE_LVGL_EXTRA_LAYOUT_GRID)
#ifdef __cplusplus
}
#endif
#endif /* LV_CONF_H */
/** @} */