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RIOT/examples/gnrc_networking
2024-02-05 00:45:42 +01:00
..
main.c examples/gnrc_networking: move udp command to shell commands 2021-07-21 11:19:47 +02:00
Makefile gnrc/ipv6/nib: add Kconfig for static link-local address 2024-01-04 17:45:23 +01:00
Makefile.ci boards/weact-g030f6: add new board 2024-02-05 00:45:42 +01:00
README.md doc: replace ping6 with ping 2021-11-29 17:32:37 +01:00

gnrc_networking example

This example shows you how to try out the code in two different ways: Either by communicating between the RIOT machine and its Linux host, or by communicating between two RIOT instances. Note that the former only works with native, i.e. if you run RIOT on your Linux machine.

Connecting RIOT native and the Linux host

Note: RIOT does not support IPv4, so you need to stick to IPv6 anytime. To establish a connection between RIOT and the Linux host, you will need netcat (with IPv6 support). Ubuntu 14.04 comes with netcat IPv6 support pre-installed. On Debian it's available in the package netcat-openbsd. Be aware that many programs require you to add an option such as -6 to tell them to use IPv6, otherwise they will fail. If you're using a Raspberry Pi, run sudo modprobe ipv6 before trying this example, because raspbian does not load the IPv6 module automatically. On some systems (openSUSE for example), the firewall may interfere, and prevent some packets to arrive at the application (they will however show up in Wireshark, which can be confusing). So be sure to adjust your firewall rules, or turn it off (who needs security anyway).

First, make sure you've compiled the application by calling make.

Now, create a tap interface:

sudo ip tuntap add tap0 mode tap user ${USER}
sudo ip link set tap0 up

Now you can start the gnrc_networking example by invoking make term. This should automatically connect to the tap0 interface. If this doesn't work for any reason, run make term with the tap0 interface as the PORT environment variable:

PORT=tap0 make term

To verify that there is connectivity between RIOT and Linux, go to the RIOT console and run ifconfig:

> ifconfig
Iface  7   HWaddr: ce:f5:e1:c5:f7:5a
           inet6 addr: ff02::1/128  scope: local [multicast]
           inet6 addr: fe80::ccf5:e1ff:fec5:f75a/64  scope: local
           inet6 addr: ff02::1:ffc5:f75a/128  scope: local [multicast]

Copy the link-local address of the RIOT node (prefixed with fe80) and try to ping it from the Linux node:

ping fe80::ccf5:e1ff:fec5:f75a%tap0

Note that the interface on which to send the ping needs to be appended to the IPv6 address, %tap0 in the above example. When talking to the RIOT node, you always want to send to/receive from the tap0 interface.

If the pings succeed you can go on to send UDP packets. To do that, first start a UDP server on the RIOT node:

> udp server start 8808
Success: started UDP server on port 8808

Now, on the Linux host, you can run netcat to connect with RIOT's UDP server:

nc -6uv fe80::ccf5:e1ff:fec5:f75a%tap0 8808

The -6 option is necessary to tell netcat to use IPv6 only, the -u option tells it to use UDP only, and the -v option makes it give more verbose output (this one is optional).

You should now see that UDP messages are received on the RIOT side. Opening a UDP server on the Linux side is also possible. To do that, write down the IP address of the host (run on Linux):

ifconfig tap0
tap0     Link encap:Ethernet  HWaddr ce:f5:e1:c5:f7:59
        inet6 addr: fe80::4049:5fff:fe17:b3ae/64 Scope:Link
        UP BROADCAST RUNNING MULTICAST  MTU:1500  Metric:1
        RX packets:6 errors:0 dropped:0 overruns:0 frame:0
        TX packets:36 errors:0 dropped:0 overruns:0 carrier:0
        collisions:0 txqueuelen:0
        RX bytes:488 (488.0 B)  TX bytes:3517 (3.5 KB)

Then open a UDP server on Linux (the -l option makes netcat listen for incoming connections):

nc -6ul 8808

Now, on the RIOT side, send a UDP packet using:

udp send fe80::4049:5fff:fe17:b3ae 8808 testmessage

You should see testmessage appear in netcat. Instead of using netcat, you can of course write your own software, but you may have to bind the socket to a specific interface (tap0 in this case). To do so, have a look at setting the SO_BINDTODEVICE option using setsocketopt().

Connecting two RIOT instances

When using native (i.e. when you're trying this on your Linux machine), you first need to set up two tap devices and a bridge that connects them. This constitutes a virtual network that the RIOT instances can use to communicate.

sudo ./../../dist/tools/tapsetup/tapsetup --create 2

Then, make sure you've compiled the application by calling make and start the first RIOT instance by invoking make term. In the RIOT shell, get to know the IP address of this node:

> ifconfig
Iface  7   HWaddr: ce:f5:e1:c5:f7:5a
           inet6 addr: ff02::1/128  scope: local [multicast]
           inet6 addr: fe80::ccf5:e1ff:fec5:f75a/64  scope: local
           inet6 addr: ff02::1:ffc5:f75a/128  scope: local [multicast]

and start a UDP server.

> udp server start 8808

This node is now ready to receive data on port 8808.

In a second terminal, start a second RIOT instance, this time listening on tap1:

PORT=tap1 make term

In the RIOT shell, you can now send a message to the first RIOT instance:

> udp send fe80::ccf5:e1ff:fec5:f75a 8808 testmessage

(Make sure to copy the actual link-local address of your first RIOT instance into the above command)

In your first terminal, you should now see output that looks like this.

> PKTDUMP: data received:
~~ SNIP  0 - size:  11 byte, type: NETTYPE_UNDEF (0)
000000 74 65 73 74 6d 65 73 73 61 67 65
~~ SNIP  1 - size:   8 byte, type: NETTYPE_UDP (3)
   src-port:  8808  dst-port:  8808
   length: 19  cksum: 0x4d95f
~~ SNIP  2 - size:  40 byte, type: NETTYPE_IPV6 (1)
traffic class: 0x00 (ECN: 0x0, DSCP: 0x00)
flow label: 0x00000
length: 19  next header: 17  hop limit: 64
source address: fe80::a08a:84ff:fe68:544f
destination address: fe80::60fc:3cff:fe5e:40df
~~ SNIP  3 - size:  20 byte, type: NETTYPE_NETIF (-1)
if_pid: 6  rssi: 0  lqi: 0
src_l2addr: a2:8a:84:68:54:4f
dst_l2addr: 62:fc:3c:5e:40:df
~~ PKT    -  4 snips, total size:  79 byte