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RIOT/boards/stm32l476g-disco/include/board.h
Marian Buschsieweke 97b91b4f8f
boards/stm32: use GPIO LL for LEDs
This fixes a race in `LED<NUM>_TOGGLE`, which is a read-copy-write
operation. Any access to a GPIO pin on the same GPIO port that
happens concurrently could result in data corruption. Using the
GPIO LL API, which is thread-safe, fixes the issue.

Note: The used GPIO LL functions will work even in when the GPIO LL
      module is not used.
2024-08-02 09:55:24 +02:00

72 lines
1.8 KiB
C

/*
* Copyright (C) 2018 Inria
*
* This file is subject to the terms and conditions of the GNU Lesser
* General Public License v2.1. See the file LICENSE in the top level
* directory for more details.
*/
/**
* @ingroup boards_stm32l476g-disco
* @brief Support for the STM32L476G-DISCO board
* @{
*
* @file
* @brief Board specific definitions for the STM32L476G-DISCO board
*
* @author Alexandre Abadie <alexandre.abadie@inria.fr>
*/
#ifndef BOARD_H
#define BOARD_H
#include <stdint.h>
#include "cpu.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* @name LED pin definitions and handlers
* @{
*/
#define LED0_PIN_NUM 2
#define LED0_PORT GPIO_PORT_B /**< GPIO port of LED 0 */
#define LED0_PORT_NUM PORT_B
#define LED1_PIN_NUM 8
#define LED1_PORT GPIO_PORT_E /**< GPIO port of LED 1 */
#define LED1_PORT_NUM PORT_E
/** @} */
/**
* @name Joystick buttons
* @{
*/
#define BTN0_PIN GPIO_PIN(PORT_A, 0) /**< Center button pin */
#define BTN0_MODE GPIO_IN_PD /**< Center button mode */
#define BTN1_PIN GPIO_PIN(PORT_A, 1) /**< Left button pin */
#define BTN1_MODE GPIO_IN_PD /**< Left button mode */
#define BTN2_PIN GPIO_PIN(PORT_A, 5) /**< Down button pin */
#define BTN2_MODE GPIO_IN_PD /**< Down button mode */
#define BTN3_PIN GPIO_PIN(PORT_A, 2) /**< Right button pin */
#define BTN3_MODE GPIO_IN_PD /**< Right button mode */
#define BTN4_PIN GPIO_PIN(PORT_A, 3) /**< Up button pin */
#define BTN4_MODE GPIO_IN_PD /**< Up button mode */
/** @} */
#ifdef __cplusplus
}
#endif
#include "stm32_leds.h"
#endif /* BOARD_H */
/** @} */