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155 lines
5.6 KiB
Plaintext
155 lines
5.6 KiB
Plaintext
/**
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* @defgroup sys_arduino Arduino
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* @ingroup sys
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* @brief Arduino in RIOT
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*
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* @section sec_about About
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*
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* This module enables users to run unmodified Arduino sketches in RIOT. For
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* this we aim at supporting the full Arduino API.
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*
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* The support of the Arduino API in RIOT is useful for multiple reasons:
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* - starting point for beginners
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* - run your existing sketches on any non-Arduino hardware supported by RIOT
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* - makes it easy to move from Arduino to RIOT
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* - use Arduino device drivers in RIOT
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* - is fun to implement :-)
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*
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* Refer to @ref sys_arduino_api for the actual API documentation
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*
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*
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* @section sec_usage General usage
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*
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* To run your Arduino sketch in RIOT, just follow these steps:
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*
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* -# create an empty application
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* -# add the `arduino` module to your application, your `Makefile` should now
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* look something like this:
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* @code
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* APPLICATION = YOUR_APP_NAME
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* BOARD ?= YOUR_TARGET_PLATFORM
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* RIOTBASE ?= PATH_TO_RIOT_ROOT
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*
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* USEMODULE += arduino
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*
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* include $(RIOTBASE)/Makefile.include
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* @endcode
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*
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* -# copy your Arduino sktech(es) into your application folder. Currently they
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* must have the file ending `*.sketch` to be processed.
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* -# build, flash, and run your application the usual RIOT-way: simply call
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* `make all`, `make flash`, `make term`, etc.
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*
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* That's all. As bonus you can of course use any existing RIOT code inside your
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* Arduino sketches - you simply have to add the includes to your sketch and
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* the corresponding modules to your `Makefile`.
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*
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* @note So far, all Arduino sketches MUST have the file ending `*.sketch` to
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* be recognized by RIOT's build system
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*
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*
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* @section sec_concept Concept
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*
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* For enabling RIOT to run Arduino sketches, we extended the build system to
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* handle `*.sketch` files and we implemented the Arduino API using RIOT's
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* native functions.
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*
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* @subsection sec_concept_build Extension of the build system
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*
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* Building Arduino sketches in RIOT is done in a three step process.
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*
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* First, the make system defines a generated `arduino_sketches` module placed
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* into `$(BINDIR)`
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* [Arduino sketches makefile](https://github.com/RIOT-OS/RIOT/tree/master/sys/arduino/sketches.inc.mk),
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* which is included from the
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* [Makefile.include](https://github.com/RIOT-OS/RIOT/tree/master/sys/arduino/Makefile.include)
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* of the RIOT Arduino module.
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* The generated module is added to used modules and build directories.
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*
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* Second, as prerequisites for the `link` target, the make system will create
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* the module into `$(BINDIR)/arduino_sketches` with an `arduino_sketches.cpp`
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* source file.
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* Into this file, it copies some Arduino glue code (
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* [pre.snip](https://github.com/RIOT-OS/RIOT/blob/master/sys/arduino/pre.snip)
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* and
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* [post.snip](https://github.com/RIOT-OS/RIOT/blob/master/sys/arduino/post.snip))
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* together with the contents of all `*.sketch` files contained in the
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* application folder.
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*
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* Third, the RIOT make system is called as usual, building the generated
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* library with the Arduino code and including it in the final firmware.
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*
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* @subsection sec_conecpt_api Implementation of the Arduino API
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*
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* For supporting the Arduino API, we have created our own function and class
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* definitions, using the exact same signatures as in the original Arduino
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* header files. These headers are then implemented using standard RIOT APIs,
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* e.g. the peripheral drivers, `xtimer`, etc.
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*
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*
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* @section sec_boardsupport Add Arduino support to a board
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*
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* @note As prerequisite, the board must have support for C++.
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*
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* To add Arduino support to a board, it has to provide the following:
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*
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* In `RIOT/board/BOARD/include/arduino_board.h`:
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* - a mapping of GPIO pins to Arduino pin numbers named `arduino_pinmap`, e.g.
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* @code{c}
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* static const gpio_t arduino_pinmap[] = {
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* GPIO_PIN(PORT_D, 12),
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* GPIO_PIN(PORT_D, 13),
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* GPIO_PIN(PORT_D, 14),
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* GPIO_PIN(PORT_D, 15),
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* GPIO_PIN(PORT_A, 12),
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* GPIO_PIN(PORT_A, 15),
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* GPIO_PIN(PORT_B, 1),
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* GPIO_PIN(PORT_B, 2),
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* ...
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* };
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* @endcode
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*
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* - a mapping of ADC lines to Arduino analogs pins named `arduino_analog_map`, e.g.
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* @code{c}
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* static const adc_t arduino_analog_map[] = {
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* ADC_LINE(3),
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* ADC_LINE(2),
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* ADC_LINE(1),
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* ...
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* };
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* @endcode
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*
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* - a define `ARDUINO_LED` that is mapped to an Arduino pin number connected to
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* any on-board LED, or to pin 0 in case no LED is defined:
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* @code{c}
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* #define ARDUINO_LED (2)
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* @endcode
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* This links to the third entry in the `arduino_pinmap` array.
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*
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* - a define `ARDUINO_UART_DEV` that defines the UART to use as the Arduino
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* primary serial port (default UART_DEV(0)):
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* @code{c}
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* #define ARDUINO_UART_DEV (UART_DEV(3))
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* @endcode
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*
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* In addition, you have to add the 'arduino' feature to the board. For this,
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* just add `FEATURES_PROVIDED += arduino` to the 'other features' section in
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* your board's `Makefile.features'.
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*
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* That's it, your board can now run Ardunio sketches.
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*
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*
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* @section sec_todo Open issues
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*
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* @todo Make it possible to bootstrap Arduino code manually from any RIOT
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* application. Include a pseudomule as e.g. arduino_base, which does not
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* implement a main function calling `setup()` and `loop()`, so these
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* functions have to be called manually from a RIOT application.
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* @todo Implement analog outputs (PWM mapping)
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* @todo Implement analog inputs (ADC mapping)
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* @todo Add means to include various Arduino Libraries (maybe as pkg?)
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* @todo Implement anything else that is missing...
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* @todo Adapt Arduino build script, so sketches do not have to have the file
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* ending `*.sketch` anymore
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*/
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