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RIOT/sys/net/transport_layer/destiny
Benjamin Valentin 4068133f3d also add msg_queue for UDP
All other layers in the network stack use a msg_queue to not drop messages, which in this context represent packages.
This finally fixes the random crashes when UDP network traffic is present. Turns out RIOT is not handling lost messages well.
2014-02-13 07:07:46 +01:00
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destiny.c demo: fix printf handling 2014-01-18 01:15:29 +01:00
Makefile streamlined driver include pathes 2014-02-05 18:56:47 +01:00
msg_help.c Add Oliver Gesch as author of his files and license header 2014-01-31 17:01:51 +01:00
msg_help.h Add Oliver Gesch as author of his files and license header 2014-01-31 17:01:51 +01:00
socket.c math.h: remove unneeded math.h includes 2014-01-24 15:41:30 +01:00
socket.h moved destiny into transport_layer subfolder 2013-12-19 19:13:26 +01:00
tcp_hc.c moved destiny into transport_layer subfolder 2013-12-19 19:13:26 +01:00
tcp_hc.h Add Oliver Gesch as author of his files and license header 2014-01-31 17:01:51 +01:00
tcp_timer.c math.h: remove unneeded math.h includes 2014-01-24 15:41:30 +01:00
tcp_timer.h Add Oliver Gesch as author of his files and license header 2014-01-31 17:01:51 +01:00
tcp.c moved destiny into transport_layer subfolder 2013-12-19 19:13:26 +01:00
tcp.h moved destiny into transport_layer subfolder 2013-12-19 19:13:26 +01:00
udp.c also add msg_queue for UDP 2014-02-13 07:07:46 +01:00
udp.h also add msg_queue for UDP 2014-02-13 07:07:46 +01:00