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4068133f3d
All other layers in the network stack use a msg_queue to not drop messages, which in this context represent packages. This finally fixes the random crashes when UDP network traffic is present. Turns out RIOT is not handling lost messages well. |
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.. | ||
destiny.c | ||
Makefile | ||
msg_help.c | ||
msg_help.h | ||
socket.c | ||
socket.h | ||
tcp_hc.c | ||
tcp_hc.h | ||
tcp_timer.c | ||
tcp_timer.h | ||
tcp.c | ||
tcp.h | ||
udp.c | ||
udp.h |