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fe8bb49e39
net/nanocoap: rebalance application vs. option API doc
191 lines
7.5 KiB
C
191 lines
7.5 KiB
C
/*
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* Copyright (C) 2017 Kaspar Schleiser <kaspar@schleiser.de>
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* 2018 Inria
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* 2018 Freie Universität Berlin
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*
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* This file is subject to the terms and conditions of the GNU Lesser
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* General Public License v2.1. See the file LICENSE in the top level
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* directory for more details.
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*/
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/**
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* @defgroup net_nanosock Nanocoap Sock
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* @ingroup net
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* @brief Synchronous sock based messaging with nanocoap
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*
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* nanocoap sock uses the nanocoap CoAP library to provide a synchronous
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* interface to RIOT's sock networking API to read and write CoAP messages.
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* For a server, nanocoap sock accepts a list of resource paths with callbacks
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* for writing the response. For a client, nanocoap sock provides a function
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* to send a request and waits for the server response. nanocoap sock uses
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* nanocoap's Buffer API to write message options.
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*
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* ## Server Operation ##
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*
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* See the nanocoap_server example, which is built on the nanocoap_server()
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* function. A server must define an array of coap_resource_t resources for
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* which it responds. See the declarations of `coap_resources` and
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* `coap_resources_numof`. The array contents must be ordered by the resource
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* path, specifically the ASCII encoding of the path characters (digit and
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* capital precede lower case). Also see _Server path matching_ in the base
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* [nanocoap](group__net__nanocoap.html) documentation.
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*
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* nanocoap itself provides the COAP_WELL_KNOWN_CORE_DEFAULT_HANDLER entry for
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* `/.well-known/core`.
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*
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* ### Handler functions ###
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*
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* For each resource, you must implement a ::coap_handler_t handler function.
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* nanocoap provides functions to help implement the handler. If the handler
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* is called via nanocoap_server(), the response buffer provided to the handler
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* reuses the buffer for the request. So, your handler must read the request
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* thoroughly before writing the response.
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*
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* To read the request, use the functions in the _Header_ and _Options Read_
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* sections of the [nanocoap](group__net__nanocoap.html) documentation. If the
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* pkt _payload_len_ attribute is a positive value, start to read it at the
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* _payload_ pointer attribute.
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*
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* If a response does not require specific CoAP options, use
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* coap_reply_simple(). If there is a payload, it writes a Content-Format
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* option with the provided value.
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*
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* For a response with additional CoAP options, start by calling
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* coap_build_reply(). Then use the Buffer API to write the rest of the
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* response. See the instructions in the section _Write Options and Payload_
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* below.
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*
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* ## Client Operation ##
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*
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* Follow the instructions in the section _Write Options and Payload_ below.
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*
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* To send the message and await the response, see nanocoap_request() as well
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* as nanocoap_get(), which additionally copies the response payload to a user
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* supplied buffer. Finally, read the response as described above in the server
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* _Handler functions_ section for reading a request.
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*
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* ## Write Options and Payload ##
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*
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* For both server responses and client requests, CoAP uses an Option mechanism
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* to encode message metadata that is not required for each message. For
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* example, the resource URI path is required only for a request, and is encoded
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* as the Uri-Path option.
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*
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* nanocoap sock uses the nanocoap Buffer API for options. The caller
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* must provide the last option number written as well as the buffer position.
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* The caller is primarily responsible for tracking and managing the space
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* remaining in the buffer.
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*
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* Before starting, ensure the CoAP header has been initialized with
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* coap_build_hdr(). For a response, coap_build_reply() includes a call to
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* coap_build_hdr(). Use the returned length to track the next position in the
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* buffer to write and remaining length.
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*
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* Next, use the functions in the _Options Write Buffer API_ section of
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* [nanocoap](group__net__nanocoap.html) to write each option. These functions
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* require the position in the buffer to start writing, and return the number
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* of bytes written. Options *must* be written in order by option number (see
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* "CoAP option numbers" in [CoAP defines](group__net__coap.html)).
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*
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* @note You must ensure the buffer has enough space remaining to write each
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* option. The API does not verify the safety of writing an option.
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*
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* If there is a payload, append a payload marker (0xFF). Then write the
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* payload to within the maximum length remaining in the buffer.
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*
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* # Create a Block-wise Response (Block2)
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*
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* Block-wise is a CoAP extension (RFC 7959) to divide a large payload across
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* multiple physical packets. This section describes how to write a block-wise
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* payload for a response, and is known as Block2. (Block1 is for a block-wise
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* payload in a request.) See _riot_board_handler() in the nanocoap_server
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* example for an example handler implementation.
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*
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* Start with coap_block2_init() to read the client request and initialize a
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* coap_slicer_t struct with the size and location for this slice of the
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* overall payload. Then write the block2 option in the response with
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* coap_opt_put_block2(). The option includes an indicator ("more") that a
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* slice completes the overall payload transfer. You may not know the value for
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* _more_ at this point, but you must initialize the space in the packet for
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* the option before writing the payload. The option is rewritten later.
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*
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* Next, use the coap_blockwise_put_xxx() functions to write the payload
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* content. These functions use the coap_block_slicer_t to enable or disable
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* actually writing the content, depending on the current position within the
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* overall payload transfer.
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*
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* Finally, use the convenience function coap_block2_build_reply(), which
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* finalizes the packet and calls coap_block2_finish() internally to update
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* the block2 option.
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*
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* @{
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*
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* @file
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* @brief nanocoap high-level API
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*
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* @author Kaspar Schleiser <kaspar@schleiser.de>
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*/
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#ifndef NET_NANOCOAP_SOCK_H
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#define NET_NANOCOAP_SOCK_H
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#include <stdint.h>
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#include <unistd.h>
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#include "net/nanocoap.h"
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#include "net/sock/udp.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* @brief Start a nanocoap server instance
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*
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* This function only returns if there's an error binding to @p local, or if
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* receiving of UDP packets fails.
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*
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* @param[in] local local UDP endpoint to bind to
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* @param[in] buf input buffer to use
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* @param[in] bufsize size of @p buf
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*
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* @returns -1 on error
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*/
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int nanocoap_server(sock_udp_ep_t *local, uint8_t *buf, size_t bufsize);
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/**
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* @brief Simple synchronous CoAP (confirmable) get
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*
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* @param[in] remote remote UDP endpoint
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* @param[in] path remote path
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* @param[out] buf buffer to write response to
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* @param[in] len length of @p buffer
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*
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* @returns length of response payload on success
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* @returns <0 on error
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*/
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ssize_t nanocoap_get(sock_udp_ep_t *remote, const char *path, uint8_t *buf,
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size_t len);
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/**
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* @brief Simple synchronous CoAP request
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*
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* @param[in,out] pkt Packet struct containing the request. Is reused for
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* the response
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* @param[in] local Local UDP endpoint, may be NULL
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* @param[in] remote remote UDP endpoint
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* @param[in] len Total length of the buffer associated with the
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* request
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*
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* @returns length of response on success
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* @returns <0 on error
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*/
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ssize_t nanocoap_request(coap_pkt_t *pkt, sock_udp_ep_t *local,
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sock_udp_ep_t *remote, size_t len);
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#ifdef __cplusplus
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}
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#endif
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#endif /* NET_NANOCOAP_SOCK_H */
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/** @} */
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