# set undefined variables ifeq ($(strip $(RIOTCPU)),) export RIOTCPU =$(RIOTBASE)/cpu endif ifeq ($(strip $(RIOTBOARD)),) export RIOTBOARD =$(RIOTBASE)/boards endif ifeq ($(strip $(MCU)),) MCU = $(CPU) endif # if you want to publish the board into the sources as an uppercase #define BB = $(shell echo $(BOARD)|tr 'a-z' 'A-Z') CPUDEF = $(shell echo $(CPU)|tr 'a-z' 'A-Z') CFLAGS += -DBOARD=$(BB) -DCPU_$(CPUDEF) export CFLAGS export BINDIR =$(CURDIR)/bin/ # mandatory includes! include $(RIOTBOARD)/$(BOARD)/Makefile.include include $(RIOTCPU)/Makefile.include include $(RIOTBASE)/Makefile.modules # your binaries to link BASELIBS += $(BINDIR)/$(BOARD)_base.a BASELIBS += $(BINDIR)/${PROJECT}.a # clumsy way to enable building native on osx: BUILDOSXNATIVE = 0 ifeq ($(CPU),native) ifeq ($(shell uname -s),Darwin) BUILDOSXNATIVE = 1 endif endif # backward compatability with glibc <= 2.17 for native ifeq ($(CPU),native) ifeq ($(shell uname -s),Linux) ifeq ($(shell ldd --version | awk '/^ldd/{if ($$NF < 2.17) {print "yes"} else {print "no"} }'),yes) LINKFLAGS += -lrt endif endif endif .PHONY: all clean flash doc term ## make script for your project. Build RIOT-base here! all: $(BINDIR)/$(PROJECT).a @echo "Building project $(PROJECT) for $(BOARD) w/ MCU $(MCU)." "$(MAKE)" -C $(RIOTBOARD)/$(BOARD) "$(MAKE)" -C $(RIOTBASE) @for i in $(EXTERNAL_MODULES) ; do "$(MAKE)" -C $$i ; done ; ifeq ($(BUILDOSXNATIVE),1) @$(LINK) $(UNDEF) -o $(BINDIR)/$(PROJECT).elf $(BASELIBS) $(LINKFLAGS) -Wl,-no_pie else @$(LINK) $(UNDEF) -o $(BINDIR)/$(PROJECT).elf -Wl,--start-group $(BASELIBS) -lm -Wl,--end-group -Wl,-Map=$(BINDIR)/$(PROJECT).map $(LINKFLAGS) @$(SIZE) $(BINDIR)/$(PROJECT).elf @$(OBJCOPY) $(OFLAGS) $(BINDIR)/$(PROJECT).elf $(BINDIR)/$(PROJECT).hex endif ## your make rules ## Only basic example - modify it for larger projects!! #$(BINDIR)/$(PROJECT).a: $(BINDIR)/$(PROJECT).o # $(AR) -rc $(BINDIR)/project.a $(BINDIR)/$(PROJECT).o # string array of all names of c files in dir SRC = $(wildcard *.c) # string array of all names replaced .c with .o OBJ = $(SRC:%.c=${BINDIR}/%.o) $(BINDIR)/$(PROJECT).a: $(OBJ) $(AR) -rc $(BINDIR)/$(PROJECT).a $(OBJ) # pull in dependency info for *existing* .o files -include $(OBJ:.o=.d) $(BINDIR)/%.o: %.c $(PROJDEPS) @echo; echo "Compiling.... $*.c"; echo @test -d $(BINDIR) || mkdir -p $(BINDIR) $(CC) $(CFLAGS) $(INCLUDES) -c $*.c -o $(BINDIR)/$*.o clean: "$(MAKE)" -C $(RIOTBOARD)/$(BOARD) clean "$(MAKE)" -C $(RIOTBASE) clean @for i in $(EXTERNAL_MODULES) ; do "$(MAKE)" -C $$i clean ; done ; rm -rf $(BINDIR) flash: all $(FLASHER) $(FFLAGS) term: $(TERMPROG) $(PORT) doc: make -BC $(RIOTBASE) doc debug: $(DEBUGGER) $(DEBUGGER_FLAGS) buildtest: @for BOARD in $$(find $(RIOTBOARD) -mindepth 1 -maxdepth 1 -type d \! -name \*-common -printf '%f\n' ); do \ echo -n "Building for $${BOARD} .. "; \ env -i HOME=$${HOME} PATH=$${PATH} BOARD=$${BOARD} RIOTBASE=$${RIOTBASE} RIOTBOARD=$${RIOTBOARD} RIOTCPU=$${RIOTCPU} $(MAKE) -B clean all >/dev/null 2>&1 && echo -e "\033[1;32msuccess\033[0m" || echo -e "\033[1;31mfailed\033[0m" ; \ done