APPLICATION = lua_basic # If no BOARD is found in the environment, use this default: BOARD ?= native # This has to be the absolute path to the RIOT base directory: RIOTBASE ?= $(CURDIR)/../.. BOARD_INSUFFICIENT_MEMORY := blackpill bluepill calliope-mini cc2650-launchpad \ cc2650stk lobaro-lorabox maple-mini microbit \ nrf51dongle nucleo-f030r8 nucleo-f031k6 \ nucleo-f042k6 nucleo-f070rb nucleo-f072rb \ nucleo-f103rb nucleo-f302r8 nucleo-f303k8 \ nucleo-f334r8 nucleo-f410rb nucleo-l031k6 \ nucleo-l053r8 opencm904 spark-core stm32f0discovery BOARD_BLACKLIST := arduino-duemilanove arduino-mega2560 arduino-uno \ chronos hifive1 jiminy-mega256rfr2 mega-xplained mips-malta \ msb-430 msb-430h pic32-clicker pic32-wifire telosb \ waspmote-pro wsn430-v1_3b wsn430-v1_4 z1 # Comment this out to disable code in RIOT that does safety checking # which is not needed in a production environment but helps in the # development process: DEVELHELP ?= 1 # Change this to 0 show compiler invocation lines by default: QUIET ?= 1 ifneq ($(BOARD),native) # This stack size is large enough to run Lua print() functions of # various lengths. Other functions untested. CFLAGS += -DTHREAD_STACKSIZE_MAIN='(THREAD_STACKSIZE_DEFAULT+2048)' endif USEPKG += lua include $(RIOTBASE)/Makefile.include # The code below generates a header file from any .lua scripts in the # example directory. The header file contains a byte array of the # ASCII characters in the .lua script. LUA_PATH := $(BINDIR)/lua # add directory of generated *.lua.h files to include path CFLAGS += -I$(LUA_PATH) # generate .lua.h header files of .lua files LUA = $(wildcard *.lua) LUA_H := $(LUA:%.lua=$(LUA_PATH)/%.lua.h) $(LUA_PATH)/: @mkdir -p $@ $(LUA_H): | $(LUA_PATH)/ $(LUA_H): $(LUA_PATH)/%.lua.h: %.lua xxd -i $< | sed 's/^unsigned/const unsigned/g' > $@ $(RIOTBUILD_CONFIG_HEADER_C): $(LUA_H)