mirror of
https://github.com/RIOT-OS/RIOT.git
synced 2025-01-18 12:52:44 +01:00
boards/arduino-uno: Added documentation for OCD
This commit is contained in:
parent
f2edcf9674
commit
a9fc84cc04
@ -10,21 +10,21 @@ electronics and embedded coding. It is based on Atmel's AVR architecture and
|
||||
sports an ATmega328p MCU. It is like many Arduinos extensible by using shields.
|
||||
|
||||
### MCU
|
||||
| MCU | ATmega328p |
|
||||
|:------------- |:--------------------- |
|
||||
| Family | AVR/ATmega |
|
||||
| Vendor | Atmel |
|
||||
| RAM | 2Kb |
|
||||
| Flash | 32Kb |
|
||||
| Frequency | 16MHz |
|
||||
| Timers | 3 (2x 8bit, 1x 16bit) |
|
||||
| ADCs | 6 analog input pins |
|
||||
| UARTs | 1 |
|
||||
| SPIs | 1 |
|
||||
| I2Cs | 1 (called TWI) |
|
||||
| Vcc | 5.0V |
|
||||
| Datasheet / Reference Manual | [Datasheet and Reference Manual](http://www.atmel.com/images/atmel-8271-8-bit-avr-microcontroller-atmega48a-48pa-88a-88pa-168a-168pa-328-328p_datasheet_complete.pdf) |
|
||||
| Board Manual | [Board Manual](https://www.arduino.cc/en/Main/ArduinoBoardUno)|
|
||||
| MCU | ATmega328p |
|
||||
|:---------------------------- |:--------------------- |
|
||||
| Family | AVR/ATmega |
|
||||
| Vendor | Atmel/Microchip |
|
||||
| RAM | 2 KiB |
|
||||
| Flash | 32 KiB |
|
||||
| Frequency | 16 MHz |
|
||||
| Timers | 3 (2x 8bit, 1x 16bit) |
|
||||
| ADCs | 6 analog input pins |
|
||||
| UARTs | 1 |
|
||||
| SPIs | 1 |
|
||||
| I2Cs | 1 (called TWI) |
|
||||
| Vcc | 5.0 V |
|
||||
| Datasheet / Reference Manual | [Datasheet and Reference Manual](http://www.atmel.com/images/atmel-8271-8-bit-avr-microcontroller-atmega48a-48pa-88a-88pa-168a-168pa-328-328p_datasheet_complete.pdf) |
|
||||
| Board Manual | [Board Manual](https://www.arduino.cc/en/Main/ArduinoBoardUno) |
|
||||
|
||||
## Flashing the device
|
||||
Flashing RIOT on the Arduino Uno is quite straight forward, just connect your
|
||||
@ -42,6 +42,118 @@ flash
|
||||
More pins can be used for hardware interrupts using the Pin Change
|
||||
Interrupt feature. See @ref boards_common_atmega for details.
|
||||
|
||||
##Caution
|
||||
## Caution
|
||||
Don't expect having a working network stack due to very limited resources.
|
||||
*/
|
||||
|
||||
## On-Chip Debugging
|
||||
On-Chip Debugging on the Arduino Uno is not supported via the usual JTAG
|
||||
interface used in ATmega MCUs with higher pin counts, but via debugWIRE. While
|
||||
debugWIRE has the advantage of only using the RESET pin to transfer data, the
|
||||
features provided are extremely limited. If the same issue can be reproduced on
|
||||
an Arduino Mega2560, which supports JTAG, it will be much easier and more
|
||||
productive to debug your code on the Arduino Mega2560. If the bug cannot be
|
||||
reproduced, limited on chip debugging is possible on the Arduino Uno
|
||||
nonetheless.
|
||||
|
||||
### Prerequisites
|
||||
#### Debugging Hardware
|
||||
In order to be able to use On-Chip Debugging you will need the AVR Dragon, which
|
||||
is the ~~cheapest~~ least expensive programmer and debugger available that
|
||||
supports programming via SPI ("normal ISP"), High Voltage Serial Programming,
|
||||
and Parallel Programming, as well as debugging via JTAG, debugWIRE, PDI and
|
||||
aWire. So at least can use it for just about every AVR device.
|
||||
|
||||
#### Board Modifications
|
||||
On the Arduino Uno the RESET pin of the MCU is connected to a 100 nF capacitor,
|
||||
which in turn is connected to the ATmega16U2 (or an CH340 TTL Adapter in case of
|
||||
most clones). This allows the device to be automatically reseted when you
|
||||
connected to the board via a serial. This is particularly useful during
|
||||
programming via the bootloader (without external ISP programmer), as avrdude
|
||||
can trigger the reset and, thus, start the bootloader without the user having
|
||||
to press a button.
|
||||
|
||||
In order to use on-chip debugging, the capacitor needs however to be
|
||||
disconnected from the reset pin. With the original Arduino Uno this can be done
|
||||
by cutting the solder jumper labeled "RESET EN". This can easily be resoldered
|
||||
to restore the original state. Most clones do not have this solder jumper and
|
||||
you will likely have to break off the usually surface mounted capacitor. A
|
||||
multimeter can be used to detect which capacitor is connected to the reset pin.
|
||||
Keep in mind that the capacitor will likely be destroyed when removed by force
|
||||
and it will be difficult to restore the auto-reset feature of the clones.
|
||||
|
||||
#### Software
|
||||
You need to have [AVaRICE](http://avarice.sourceforge.net/) installed. Some
|
||||
distros have this packaged already. If you need to compile it by hand, go for
|
||||
the latest SVN revision. The latest release cannot be compiled on anything but
|
||||
historic platforms and contains bugs that prevent it from debugging the
|
||||
ATmega328P anyway.
|
||||
|
||||
#### Fuses
|
||||
In order to use On-Chip Debugging, the `DWEN` bit in the high fuse needs to be
|
||||
enabled (set to zero). The exact fuse settings for debugging and the default
|
||||
fuse setting are these:
|
||||
|
||||
| Fuse | Default Setting | Debug Setting |
|
||||
|:------------- |:--------------- |:------------- |
|
||||
| Low Fuse | `0xFF` | `0xFF` |
|
||||
| High Fuse | `0xDE` | `0x9E` |
|
||||
| Extended Fuse | `0xFD` | `0xFD` |
|
||||
|
||||
You can enable debugWIRE debugging by running (replace `<PROGRAMMER>` by the
|
||||
name of your programmer, e.g. `dragon_isp` in case of the AVR Dragon):
|
||||
|
||||
avrdude -p m328p -c <PROGRAMMER> -U hfuse:w:0x9e:m
|
||||
|
||||
And disable debugging via:
|
||||
|
||||
avrdude -p m328p -c <PROGRAMMER> -U hfuse:w:0xde:m
|
||||
|
||||
|
||||
@note You can use a different ISP to enable debugging, but disabling it
|
||||
again will only work with the AVR Dragon: The ISP will require the RESET
|
||||
pin to work, but the RESET pin is re-purposed for debugWIRE when
|
||||
debugging is enabled. Recent versions of avrdude will use the debugWIRE
|
||||
interface to temporarily disable debugWIRE and restore the RESET pin's
|
||||
default behavior in order to use the ISP. But this requires a
|
||||
programmer/debugger that can be used as both ISP and debugWIRE debugger
|
||||
using the same connector. So don't enable debugging unless you have an
|
||||
AVR Dragon or another plan on how to disable debugging again.
|
||||
|
||||
### Debugging
|
||||
With the AVR Dragon, debugging is as simple as running:
|
||||
|
||||
make BOARD=arduino-uno debug
|
||||
|
||||
@warning For flashing the device via ISP, avrdude will temporarily disable
|
||||
debugWIRE. If AVaRICE complains that synchronization with the device
|
||||
is not possible after having it flashed, the device might need a
|
||||
cold boot to enable debugWIRE again.
|
||||
|
||||
The memory map of the ELF file does not take the bootloader into account. The
|
||||
author of this text used an ISP to program the Arduino Uno during debugging to
|
||||
avoid any issues. You might want to do the same, e.g. via:
|
||||
|
||||
make BOARD=arduino-uno PROGRAMMER=dragon_isp flash
|
||||
|
||||
@warning Flashing via ISP overwrites the bootloader. But you can restore it
|
||||
easily using the ISP. Consult the Arduino documentation on how to
|
||||
restore the bootloader.
|
||||
|
||||
@note If you are using a different debugger than the AVR Dragon, you have
|
||||
to export the `AVR_DEBUGDEVICE` environment variable to the required
|
||||
flag to pass to AVaRICE, e.g. when using the Atmel-ICE you have to
|
||||
export `AVR_DEBUGDEVICE=--edbg`. If the debug device is not
|
||||
connected via USB, you also need to export `AVR_DEBUGINTERFACE` to
|
||||
the correct value.
|
||||
|
||||
### Breakpoints / Watchpoints
|
||||
The ATmega328P only has a single hardware break point and zero watchpoints. The
|
||||
single hardware breakpoint is used for single-stepping. As a result neither
|
||||
breakpoints nor watchpoints can be used. AVaRICE tries to emulate breakpoints
|
||||
be inserting the break machine instruction into the ROM in place of the
|
||||
original instruction to break on. Once this break instruction is reached, the
|
||||
original instruction is restored. This is not only super slow, but also
|
||||
wastes two flash cycles every time a breakpoint is hit. This cumulates to
|
||||
significant flash wear during long debugging sessions.
|
||||
|
||||
*/
|
||||
|
Loading…
Reference in New Issue
Block a user