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thread.h: rearrange docs, add small tutorial

This commit is contained in:
Lotte Steenbrink 2016-10-11 00:01:16 -07:00
parent 9c9e2568d9
commit 8bd0bd17f3

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@ -11,6 +11,100 @@
* @ingroup core
* @brief Support for multi-threading
*
* Priorities
* ==========
*
* As RIOT is using a fixed priority @ref core_sched "scheduling algorithm",
* threads are scheduled based on their priority. The priority is fixed for
* every thread and specified during the thread's creation by the `priority`
* parameter.
*
* The lower the priority value, the higher the priority of the thread,
* with 0 being the highest possible priority.
*
* The lowest possible priority is @ref THREAD_PRIORITY_IDLE - 1.
*
* @note Assigning the same priority to two or more threads is usually not a
* good idea. A thread in RIOT may run until it yields (@ref
* thread_yield) or another thread with higher priority is runnable (@ref
* STATUS_ON_RUNQUEUE) again. Multiple threads with the same priority
* will therefore be scheduled cooperatively: when one of them is running,
* all others with the same priority depend on it to yield (or be interrupted
* by a thread with higher priority).
* This may make it difficult to determine when which of them gets
* scheduled and how much CPU time they will get. In most applications,
* the number of threads in application is significantly smaller than the
* number of available priorities, so assigning distinct priorities per
* thread should not be a problem. Only assign the same priority to
* multiple threads if you know what you are doing!
*
* Thread Behavior
* ===============
* In addition to the priority, flags can be used when creating a thread to
* alter the thread's behavior after creation. The following flags are available:
*
* Flags | Description
* ----------------------------- | --------------------------------------------------
* @ref THREAD_CREATE_SLEEPING | the thread will sleep until woken up manually
* @ref THREAD_CREATE_WOUT_YIELD | the thread might not run immediately after creation
* @ref THREAD_CREATE_STACKTEST | measures the stack's memory usage
*
* Thread creation
* ===============
* Creating a new thread is internally done in two steps:
* 1. the new thread's stack is initialized depending on the platform
* 2. the new thread is added to the scheduler and the scheduler is run (if not
* indicated otherwise)
*
* @note Creating threads from within an ISR is currently supported, however it
* is considered to be a bad programming practice and we strongly
* discourage you from doing so.
*
* Usage
* -----
* ~~~~~~~~~~~~~~~~~~~~~~~~ {.c}
* char rcv_thread_stack[THREAD_STACKSIZE_MAIN];
*
* void *rcv_thread(void *arg)
* {
* msg_t m;
*
* while (1) {
* msg_receive(&m);
* printf("Got msg from %" PRIkernel_pid "\n", m.sender_pid);
* }
*
* return NULL;
* }
*
* int main(void)
* {
* thread_create(rcv_thread_stack, sizeof(rcv_thread_stack),
* THREAD_PRIORITY_MAIN - 1, THREAD_CREATE_STACKTEST,
* rcv_thread, NULL, "rcv_thread");
* }
* ~~~~~~~~~~~~~~~~~~~~~~~~
*
* Reading from the top down, you can see that first, stack memory for our thread
* `rcv_thread` is preallocated, followed by an implementation of the thread's
* function. Communication between threads is done using @ref core_msg: in this
* case, `rcv_thread` will print the process id of each thread that sent a
* message to `rcv_thread`.
*
* After it has been properly defined, `rcv_thread` is created with a call to
* @ref thread_create() in `main()`. It is assigned a priority of
* `THREAD_PRIORITY_MAIN - 1`, i.e. a slightly *higher* priority than the main
* thread. Since neither the `THREAD_CREATE_SLEEPING` nor the
* `THREAD_CREATE_WOUT_YIELD` flag is set, `rcv_thread` will be executed
* immediately.
*
* @note If the messages to the thread are sent using @ref msg_try_send() or
* from an ISR, activate your thread's message queue by calling
* @ref msg_init_queue() to prevent messages from being dropped when
* they can't be handled right away. The same applies if you'd like
* msg_send() to your thread to be non-blocking. For more details, see
* @ref core_msg "the Messaging documentation".
*
* @{
*
* @file
@ -185,7 +279,7 @@ struct _thread {
* @{
*/
/**
* @brief Set the new thread to sleeping
* @brief Set the new thread to sleeping. It must be woken up manually.
**/
#define THREAD_CREATE_SLEEPING (1)
@ -195,60 +289,30 @@ struct _thread {
#define THREAD_AUTO_FREE (2)
/**
* @brief Do not automatically call thread_yield() after creation
* @brief Do not automatically call thread_yield() after creation: the newly
* created thread might not run immediately. Purely for optimization.
* Any other context switch (i.e. an interrupt) can still start the
* thread at any time!
*/
#define THREAD_CREATE_WOUT_YIELD (4)
/**
* @brief Write markers into the thread's stack to measure stack usage (for
* debugging)
* debugging and profiling purposes)
*/
#define THREAD_CREATE_STACKTEST (8)
/** @} */
/**
* @brief Creates a new thread
* @brief Creates a new thread.
*
* Creating a new thread is done in two steps:
* 1. the new thread's stack is initialized depending on the platform
* 2. the new thread is added to the scheduler and the scheduler is run (if not
* indicated otherwise)
* For an in-depth discussion of thread priorities, behavior and and flags,
* see @ref core_thread.
*
* As RIOT is using a fixed priority scheduling algorithm, threads are
* scheduled based on their priority. The priority is fixed for every thread
* and specified during the threads creation by the *priority* parameter.
*
* A low value for *priority* number means the thread having a high priority
* with 0 being the highest possible priority.
*
* The lowest possible priority is *THREAD_PRIORITY_IDLE - 1*. The value is depending
* on the platforms architecture, e.g. 30 in 32-bit systems, 14 in 16-bit systems.
*
* @note Assigning the same priority to two or more threads is usually not a
* good idea. A thread in RIOT may run until it yields (@ref
* thread_yield) or another thread with higher priority is runnable (@ref
* STATUS_ON_RUNQUEUE) again. Having multiple threads with the same
* priority may make it difficult to determine when which of them gets
* scheduled and how much CPU time they will get. In most applications,
* the number of threads in application is significantly smaller than the
* number of available priorities, so assigning distinct priorities per
* thread should not be a problem. Only assign the same priority to
* multiple threads if you know what you are doing!
*
*
* In addition to the priority, the *flags* argument can be used to alter the
* newly created threads behavior after creation. The following flags are available:
* - THREAD_CREATE_SLEEPING the newly created thread will be put to sleeping
* state and must be woken up manually
* - THREAD_CREATE_WOUT_YIELD the newly created thread will not run
* immediately after creation
* - THREAD_CREATE_STACKTEST write markers into the thread's stack to measure
* the stack's memory usage (for debugging and
* profiling purposes)
*
* @note Currently we support creating threads from within an ISR, however it
* is considered to be a bad programming practice and we strongly discourage
* it.
* @note Avoid assigning the same priority to two or more threads.
* @note Creating threads from within an ISR is currently supported, however it
* is considered to be a bad programming practice and we strongly
* discourage you from doing so.
*
* @param[out] stack start address of the preallocated stack memory
* @param[in] stacksize the size of the thread's stack in bytes
@ -302,7 +366,7 @@ void thread_sleep(void);
* if there is no other ready thread with the same or a higher priority.
*
* Differently from thread_yield_higher() the current thread will be put to the
* end of the threads in its priority class.
* end of the thread's in its priority class.
*
* @see thread_yield_higher()
*/