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Merge pull request #15551 from janosbrodbeck/pr/dtls/change_documentation
sock/dtls: remove usage of sock_dtls_session_create in documentation
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commit
5b25ad31aa
@ -306,7 +306,7 @@
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*
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* int main(void)
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* {
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* // Add credentials
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* // Add credentials
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* // [...]
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*
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* // initialize client
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@ -340,9 +340,16 @@
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* return -1;
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* }
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*
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* if (sock_dtls_session_create(&dtls_sock, &remote, &session,
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* SOCK_NO_TIMEOUT) < 0) {
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* puts("Error creating session");
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* if (sock_dtls_session_init(&dtls_sock, &remote, &session) < 0) {
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* puts("Error initiating session");
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* sock_dtls_close(&dtls_sock);
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* sock_udp_close(&udp_sock);
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* return -1;
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* }
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*
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* if (sock_dtls_recv(&dtls_sock, &session, rcv, sizeof(rcv),
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* SOCK_NO_TIMEOUT) != -SOCK_DTLS_HANDSHAKE) {
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* puts("Error completing handshake");
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* sock_dtls_close(&dtls_sock);
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* sock_udp_close(&udp_sock);
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* return -1;
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@ -394,24 +401,22 @@
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* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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*
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* After the UDP sock is created, we can proceed with creating the DTLS sock.
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* Before sending the packet, we must first create a session with the remote
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* endpoint using @ref sock_dtls_session_create(). We can set the timeout to `0`
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* if we want the function returns immediately after starting the handshake.
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* In that case, we will need to call @ref sock_dtls_recv() to receive and
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* process all the handshake packets. If the handshake is successful and the
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* session is created, we send packets to it using @ref sock_dtls_send().
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* As we already know the session exists, we can set the timeout to `0` and
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* listen to the reply with @ref sock_dtls_recv().
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* Before sending the packet, we must first initiate a session handshake with
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* the remote endpoint using @ref sock_dtls_session_init(). We will need to call
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* @ref sock_dtls_recv() to receive and process all the handshake packets.
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* If the handshake is successful and the session is created, we send packets
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* to it using @ref sock_dtls_send(). As we already know the session exists,
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* we can set the timeout to `0` and listen to the reply with @ref sock_dtls_recv().
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*
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* Alternatively, set the timeout to of @ref sock_dtls_send() to the duration we
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* want to wait for the handshake process. We can also set the timeout to
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* @ref SOCK_NO_TIMEOUT to block indefinitely until handshake is complete.
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* After handshake completes, the packet will be sent.
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*
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* @ref sock_dtls_create() and @ref sock_dtls_close() only manages the DTLS
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* layer. That means we still have to clean up the created UDP sock from before
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* by calling @ref sock_udp_close() on our UDP sock in case of error or we
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* reached the end of the application.
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* @ref sock_dtls_init(), @ref sock_dtls_recv and @ref sock_dtls_close() only
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* manages the DTLS layer. That means we still have to clean up the created
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* UDP sock from before by calling @ref sock_udp_close() on our UDP sock
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* in case of error or we reached the end of the application.
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*
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* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ {.c}
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* char rcv[128];
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@ -428,9 +433,16 @@
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* return -1;
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* }
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*
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* if (sock_dtls_session_create(&dtls_sock, &remote, &session,
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* SOCK_NO_TIMEOUT) < 0) {
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* puts("Error creating session");
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* if (sock_dtls_session_init(&dtls_sock, &remote, &session) < 0) {
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* puts("Error initiating session");
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* sock_dtls_close(&dtls_sock);
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* sock_udp_close(&udp_sock);
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* return -1;
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* }
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*
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* if (sock_dtls_recv(&dtls_sock, &session, rcv, sizeof(rcv),
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* SOCK_NO_TIMEOUT) != -SOCK_DTLS_HANDSHAKE) {
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* puts("Error completing handshake");
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* sock_dtls_close(&dtls_sock);
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* sock_udp_close(&udp_sock);
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* return -1;
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