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pkg/lvgl: add optional touch capability via screen generic API
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@ -12,6 +12,10 @@ ifneq (,$(filter lvgl_contrib,$(USEMODULE)))
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USEMODULE += xtimer
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endif
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ifneq (,$(filter lvgl_contrib_touch,$(USEMODULE)))
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USEMODULE += touch_dev
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endif
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# lvgl is not compatible with non 32bit platforms
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# Building lv_misc triggers the error:
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# "left shift count >= width of type [-Werror=shift-count-overflow]"
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@ -31,3 +31,6 @@ CFLAGS += -DLVGL_TASK_THREAD_PRIO=$(LVGL_TASK_THREAD_PRIO)
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# lvgl module is not a concrete module, so declare it as a pseudomodule
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PSEUDOMODULES += lvgl
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# touch capabilities are available via a pseudomodule
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PSEUDOMODULES += lvgl_contrib_touch
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@ -1,5 +1,5 @@
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/*
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* Copyright (C) 2019 Inria
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* Copyright (C) 2019-2020 Inria
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*
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* This file is subject to the terms and conditions of the GNU Lesser
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* General Public License v2.1. See the file LICENSE in the top level
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@ -17,6 +17,8 @@
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* @}
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*/
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#include <assert.h>
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#include "thread.h"
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#include "xtimer.h"
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@ -25,7 +27,8 @@
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#include "lvgl/lvgl.h"
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#include "lv_conf.h"
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#include "lvgl_riot.h"
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#include "disp_dev.h"
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#include "screen_dev.h"
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#ifndef LVGL_TASK_THREAD_PRIO
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#define LVGL_TASK_THREAD_PRIO (THREAD_PRIORITY_MAIN + 1)
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@ -52,7 +55,9 @@ static kernel_pid_t _task_thread_pid;
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static lv_disp_buf_t disp_buf;
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static lv_color_t buf[LVGL_COLOR_BUF_SIZE];
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static disp_dev_t *_dev = NULL;
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static screen_dev_t *_screen_dev = NULL;
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static void *_task_thread(void *arg)
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{
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@ -80,11 +85,11 @@ static void *_task_thread(void *arg)
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static void _disp_map(lv_disp_drv_t *drv, const lv_area_t *area, lv_color_t *color_p)
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{
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if (!_dev) {
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if (!_screen_dev->display) {
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return;
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}
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disp_dev_map(_dev, area->x1, area->x2, area->y1, area->y2,
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disp_dev_map(_screen_dev->display, area->x1, area->x2, area->y1, area->y2,
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(const uint16_t *)color_p);
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LOG_DEBUG("[lvgl] flush display\n");
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@ -92,22 +97,63 @@ static void _disp_map(lv_disp_drv_t *drv, const lv_area_t *area, lv_color_t *col
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lv_disp_flush_ready(drv);
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}
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void lvgl_init(disp_dev_t *dev)
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#ifdef MODULE_TOUCH_DEV
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/* adapted from https://github.com/lvgl/lvgl/tree/v6.1.2#add-littlevgl-to-your-project */
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static bool _touch_read(lv_indev_drv_t *indev_driver, lv_indev_data_t *data)
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{
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if (!_screen_dev->touch) {
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return false;
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}
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(void)indev_driver;
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static lv_coord_t last_x = 0;
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static lv_coord_t last_y = 0;
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touch_t positions[1];
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uint8_t touches = touch_dev_touches(_screen_dev->touch, positions, 1);
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/* Save the state and save the pressed coordinates */
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data->state = (touches > 0) ? LV_INDEV_STATE_PR : LV_INDEV_STATE_REL;
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if (data->state == LV_INDEV_STATE_PR) {
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last_x = positions[0].x;
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last_y = positions[0].y;
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}
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/* Set the coordinates (if released use the last pressed coordinates) */
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data->point.x = last_x;
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data->point.y = last_y;
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return false;
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}
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#endif
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void lvgl_init(screen_dev_t *screen_dev)
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{
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_dev = dev;
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lv_init();
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_screen_dev = screen_dev;
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assert(screen_dev->display);
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lv_disp_drv_t disp_drv;
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lv_disp_drv_init(&disp_drv);
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/* Configure horizontal and vertical resolutions based on the
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underlying display device parameters */
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disp_drv.hor_res = disp_dev_width(dev);
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disp_drv.ver_res = disp_dev_height(dev);
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disp_drv.hor_res = disp_dev_width(screen_dev->display);
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disp_drv.ver_res = disp_dev_height(screen_dev->display);
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disp_drv.flush_cb = _disp_map;
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disp_drv.buffer = &disp_buf;
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lv_disp_drv_register(&disp_drv);
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lv_disp_buf_init(&disp_buf, buf, NULL, LVGL_COLOR_BUF_SIZE);
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#ifdef MODULE_TOUCH_DEV
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assert(screen_dev->touch);
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lv_indev_drv_t indev_drv;
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lv_indev_drv_init(&indev_drv);
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indev_drv.type = LV_INDEV_TYPE_POINTER;
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indev_drv.read_cb = _touch_read;
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lv_indev_drv_register(&indev_drv);
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#endif
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lv_task_handler();
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_task_thread_pid = thread_create(_task_thread_stack, sizeof(_task_thread_stack),
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LVGL_TASK_THREAD_PRIO, THREAD_CREATE_STACKTEST,
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@ -19,7 +19,7 @@
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#ifndef LVGL_RIOT_H
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#define LVGL_RIOT_H
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#include "disp_dev.h"
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#include "screen_dev.h"
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#ifdef __cplusplus
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extern "C" {
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@ -28,9 +28,9 @@ extern "C" {
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/**
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* @brief Initialize the lvgl display engine
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*
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* @param[in] dev Pointer to the generic display device
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* @param[in] screen_dev Pointer to the generic screen device
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*/
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void lvgl_init(disp_dev_t *dev);
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void lvgl_init(screen_dev_t *screen_dev);
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/**
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* @brief Wakeup lvgl when inactive
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