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Merge pull request #20024 from mguetschow/makefile-subfolders

Build system: support for application subfolders
This commit is contained in:
Marian Buschsieweke 2024-11-12 08:05:47 +00:00 committed by GitHub
commit 15086a2f55
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GPG Key ID: B5690EEEBB952194
12 changed files with 258 additions and 11 deletions

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@ -104,20 +104,30 @@ ASSMOBJ := $(ASSMSRC:%.S=$(BINDIR)/$(MODULE)/%.o)
OBJ := $(OBJC) $(OBJCXX) $(ASMOBJ) $(ASSMOBJ) $(GENOBJC)
DEP := $(OBJC:.o=.d) $(OBJCXX:.o=.d) $(ASSMOBJ:.o=.d)
SRC_ALL := $(SRC) $(SRCXX) $(ASMSRC) $(ASSMSRC)
SUBDIRS_IN_DIRS := $(filter $(DIRS), $(abspath $(sort $(dir $(SRC_ALL)))))
ifneq (,$(SUBDIRS_IN_DIRS))
$(warning Files of the following subdirectories are selected \
both as RIOT modules (using DIRS) and directly as sourcefiles (using SRC): \
$(patsubst $(CURDIR)/%,./%, $(SUBDIRS_IN_DIRS)). \
Please select a single approach for each subfolder to prevent linking errors.)
endif
SUBDIRS := $(filter-out $(BINDIR)/$(MODULE)/, $(dir $(OBJ)))
include $(RIOTMAKE)/blob.inc.mk
include $(RIOTMAKE)/tools/fixdep.inc.mk
$(BINDIR)/$(MODULE)/:
$(BINDIR)/$(MODULE)/ $(SUBDIRS):
$(Q)mkdir -p $@
OLD_OBJECTS = $(wildcard $(BINDIR)/$(MODULE)/*.o)
OLD_OBJECTS = $(wildcard $(BINDIR)/$(MODULE)/*.o $(BINDIR)/$(MODULE)/**/*.o)
# do not clean objects from bindist modules
ifeq (,$(filter $(MODULE),$(BIN_USEMODULE)))
OBJECTS_TO_REMOVE = $(filter-out $(OBJ),$(OLD_OBJECTS))
endif
$(MODULE).module compile-commands $(OBJ): | $(BINDIR)/$(MODULE)/
$(MODULE).module compile-commands $(OBJ): | $(BINDIR)/$(MODULE)/ $(SUBDIRS)
$(MODULE).module: $(OBJ) $(if $(OBJECTS_TO_REMOVE),$(MODULE).cleanup) | $(DIRS:%=ALL--%)

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@ -720,6 +720,7 @@ COMPILE_COMMANDS_FLAGS ?= --clangd
compile-commands: $(COMPILE_COMMANDS_PATH)
%/compile_commands.json: $(BUILDDEPS)
$(Q)DIRS="$(DIRS)" APPLICATION_BLOBS="$(BLOBS)" \
APPLICATION_SRC="$(SRC)" APPLICATION_SRCXX="$(SRCXX)" APPLICATION_ASMSRC="$(ASMSRC)" APPLICATION_ASSMSRC="$(ASSMSRC)" \
"$(MAKE)" -C $(APPDIR) -f $(RIOTMAKE)/application.inc.mk compile-commands
$(Q)$(RIOTTOOLS)/compile_commands/compile_commands.py $(COMPILE_COMMANDS_FLAGS) $(BINDIR) \
> $@
@ -744,6 +745,7 @@ $(ELFFILE): $(BASELIBS) $(ARCHIVES) $(LD_SCRIPTS)
$(APPLICATION_MODULE).module: pkg-build $(BUILDDEPS)
$(Q)DIRS="$(DIRS)" APPLICATION_BLOBS="$(BLOBS)" \
APPLICATION_SRC="$(SRC)" APPLICATION_SRCXX="$(SRCXX)" APPLICATION_ASMSRC="$(ASMSRC)" APPLICATION_ASSMSRC="$(ASSMSRC)" \
"$(MAKE)" -C $(APPDIR) -f $(RIOTMAKE)/application.inc.mk
$(APPLICATION_MODULE).module: FORCE

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@ -92,6 +92,21 @@ USEMODULE += gnrc_udp
Modules typically pull in all required dependencies.
## Including source files in subfolders
By default, all source files in an application's (or any RIOT module's) directory
are automatically compiled as part of the application. In order to organize source
code in a directory structure, two different approaches can be used:
1. Make each subdirectory a separate RIOT module with a unique name inside its
Makefile, either by adding the directory's path to `DIRS` or with the [out-of-tree
module support](#external-modules).
2. Add the source files within subdirectories to `SRC`, either explicitly or with
Makefile wildcards.
Both approaches are illustrated and explained in `examples/subfolders`.
# Helper tools
To help you start writing an application within RIOT, the build system provides
@ -210,7 +225,7 @@ configuration (e.g. configuring some of the pins configured as ADC as
additional PWM outputs instead) a copy of the upstream board that is then
customized to the application needs is the best course of action.
## External Modules
## External Modules {#external-modules}
Similar to the external boards, external modules can be written in a similar way
as regular in-tree modules.

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@ -0,0 +1,33 @@
# name of your application
APPLICATION = subfolders
# If no BOARD is found in the environment, use this default:
BOARD ?= native
# This has to be the absolute path to the RIOT base directory:
RIOTBASE ?= $(CURDIR)/../..
# Add subfolders as modules
DIRS += module
USEMODULE += my_module # name as defined in module/Makefile
# Add source files in subfolders manually
SRC += main.c
SRC += folder/a.c folder/subfolder/b.c
# Alternative method to add files in subfolders using wildcards
# SRC += $(wildcard *.c folder/*.c folder/**/*.c)
# Adding subfolders both via SRC and DIRS will generate a warning
# and likely fail during linking
# DIRS += folder
# Comment this out to disable code in RIOT that does safety checking
# which is not needed in a production environment but helps in the
# development process:
DEVELHELP ?= 1
# Change this to 0 show compiler invocation lines by default:
QUIET ?= 1
include $(RIOTBASE)/Makefile.include

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@ -0,0 +1,86 @@
# Application Example with Subfolders
This example demonstrates the usage of subfolders in a RIOT application
(or in a RIOT module in general) show-casing two possible approaches: RIOT
modules and simple subfolders.
## Details
Consider the following folder structure of this example.
The source files in `module` are incorporated as a RIOT module,
while the source files in `folder` are considered part of the application itself.
```
.
├── folder
│ ├── a.c
│ └── subfolder
│ └── b.c
├── main.c
├── Makefile
├── module
│ ├── a.c
│ ├── b.c
│ └── Makefile
└── README.md
```
### RIOT modules
At a minimum, each module in RIOT requires a `Makefile` with the following content:
```Makefile
MODULE := my_module
include $(RIOTBASE)/Makefile.base
```
If `MODULE` is not specified, the name of the module's directory is automatically used,
leaving only the last line as minimal content.
It is important to note that module names have to be unique both among _all_ RIOT modules,
i.e., including the modules that are part of RIOT itself.
If not manually specified via `SRC`, all source files which reside
directly in the module's directory are considered part of the module.
RIOT modules are also described in greater detail [in the documentation](https://doc.riot-os.org/creating-modules.html).
Two lines need to be added to the application's Makefile in order to compile and use the module:
```Makefile
DIRS += module
USEMODULE += my_module
```
The string added to `DIRS` has to match the directory name,
while the string added to `USEMODULE` has to match the module's name as defined above.
### Subfolders
Compared to the module approach, no additional Makefile is needed in the subfolder.
The application's Makefile needs to add _all_ source files explicitly,
including the ones residing directly in the application directory:
```Makefile
SRC += main.c
SRC += folder/a.c folder/subfolder/b.c
```
To avoid listing all source files individually, it is of course possible
to use normal GNU make functions such as `wildcard`:
```Makefile
SRC += $(wildcard *.c folder/*.c folder/**/*.c)
```
## Which approach should I use?
In general, modules in RIOT are well-defined units of code that provide a set of features to your application.
If this matches your use-case, i.e., you have all your application tests separated into a subfolder,
RIOT modules are probably the best approach.
It is good practice to prefix all your application modules to avoid name clashes.
If however you barely want to organize your files in a sensible folder structure,
but always require all source files to be part of your application,
the more straight-forward subfolder approach is probably the better pick.

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@ -0,0 +1,14 @@
/*
* Copyright (C) 2023 TU Dresden
*
* This file is subject to the terms and conditions of the GNU Lesser
* General Public License v2.1. See the file LICENSE in the top level
* directory for more details.
*/
#include <stdio.h>
void folder_a(void)
{
puts("./folder/a.c");
}

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@ -0,0 +1,14 @@
/*
* Copyright (C) 2023 TU Dresden
*
* This file is subject to the terms and conditions of the GNU Lesser
* General Public License v2.1. See the file LICENSE in the top level
* directory for more details.
*/
#include <stdio.h>
void folder_b(void)
{
puts("./folder/subfolder/b.c");
}

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@ -0,0 +1,39 @@
/*
* Copyright (C) 2023 TU Dresden
*
* This file is subject to the terms and conditions of the GNU Lesser
* General Public License v2.1. See the file LICENSE in the top level
* directory for more details.
*/
/**
* @ingroup examples
* @{
*
* @file
* @brief Application showcasing the use of subfolders in RIOT applications
*
* @author Mikolai Gütschow <mikolai.guetschow@tu-dresden.de>
*
* @}
*/
#include <stdio.h>
void module_a(void);
void module_b(void);
void folder_a(void);
void folder_b(void);
int main(void)
{
puts("./main.c");
// call functions from RIOT module
module_a();
module_b();
// call functions from subfolder
folder_a();
folder_b();
return 0;
}

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@ -0,0 +1,3 @@
MODULE := my_module
include $(RIOTBASE)/Makefile.base

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@ -0,0 +1,14 @@
/*
* Copyright (C) 2023 TU Dresden
*
* This file is subject to the terms and conditions of the GNU Lesser
* General Public License v2.1. See the file LICENSE in the top level
* directory for more details.
*/
#include <stdio.h>
void module_a(void)
{
puts("./module/a.c");
}

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@ -0,0 +1,14 @@
/*
* Copyright (C) 2023 TU Dresden
*
* This file is subject to the terms and conditions of the GNU Lesser
* General Public License v2.1. See the file LICENSE in the top level
* directory for more details.
*/
#include <stdio.h>
void module_b(void)
{
puts("./module/b.c");
}

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@ -3,17 +3,20 @@ MODULE = $(APPLICATION_MODULE)
DIRS += $(RIOTCPU)/$(CPU) $(BOARDDIR)
DIRS += $(RIOTBASE)/core $(RIOTBASE)/core/lib $(RIOTBASE)/drivers $(RIOTBASE)/sys
# For regular modules, adding files to BLOBS to their Makefile is sufficient to
# create the corresponding headers.
# For regular modules, adding files to BLOBS, SRC, SRCXX, ASMSRC or ASSMSRC
# in their Makefile is sufficient to explicitely set the variables.
#
# Application modules are different, as they use this makefile to build, thus
# application level variables are not available unless exported.
#
# But exporting e.g., BLOBS, would pre-set the variable for all
# submakefiles.
# But exporting would pre-set the variables for all submakefiles.
#
# As workaround, $(RIOTBASE)/Makefile.include passes BLOBS to this
# Makefile as APPLICATION_BLOBS.
BLOBS = $(APPLICATION_BLOBS)
# As workaround, $(RIOTBASE)/Makefile.include passes the above-listed variables
# to this Makefile as APPLICATION_*.
BLOBS = $(APPLICATION_BLOBS)
SRC = $(APPLICATION_SRC)
SRCXX = $(APPLICATION_SRCXX)
ASMSRC = $(APPLICATION_ASMSRC)
ASSMSRC = $(APPLICATION_ASSMSRC)
include $(RIOTBASE)/Makefile.base