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RIOT/sys/include/random.h

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#include <inttypes.h>
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#ifndef PRNG_FLOAT
# define PRNG_FLOAT (0)
#endif
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/**
* @brief initializes mt[N] with a seed
*
* @param s seed for the PRNG
*/
void genrand_init(uint32_t s);
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/**
* @brief initialize by an array with array-length
* init_key is the array for initializing keys
* key_length is its length
* slight change for C++, 2004/2/26
*
* @param init_key array of keys (seeds) to initialize the PRNG
* @param key_length number of lements in init_key
*/
void genrand_init_by_array(uint32_t init_key[], int key_length);
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/**
* @brief generates a random number on [0,0xffffffff]-interval
* @return a random number on [0,0xffffffff]-interval
*/
uint32_t genrand_uint32(void);
#if PRNG_FLOAT
/* These real versions are due to Isaku Wada, 2002/01/09 added */
/**
* @brief generates a random number on [0,1)-real-interval
* @return a random number on [0,1)-real-interval
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*/
double genrand_real(void);
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/**
* @brief generates a random number on [0,1]-real-interval
* @return a random number on [0,1]-real-interval
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*/
double genrand_real_inclusive(void);
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/**
* @brief generates a random number on (0,1)-real-interval
* @return a random number on (0,1)-real-interval
*/
double genrand_real_exclusive(void);
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/**
* @brief generates a random number on [0,1) with 53-bit resolution
* @return a random number on [0,1) with 53-bit resolution
*/
double genrand_res53(void);
#endif /* PRNG_FLOAT */